Originally Posted by
Annarion
I think there's a solid flavour in having abilities affect how deep in the shadow you are. Shadowform is like, a nice baseline where you're visibly in the shadow, but not so far that you're a monster. Having an ability that has you go into the shadow deeper for a short time is really cool. I like the concepts you've got, but the numbers definitely need tweaking. I think the big one is Nightmare. You can't have it generate three orbs. For one thing, it's a waste of time, you can't stack DP. If anything I would make Nightmare replace Mind Flay instead, but then of course SW:I. I would do it like this:
Living Nightmare cooldown: 3 minutes
You become a living nightmare, increasing the damage done by your damage-over-time spells by 15% for 12 seconds, and causing Mind Flay to generate one Shadow Orb. Mind Flay can only cause this effect once every 3 seconds. (Channel duration of Mind Flay) Living Nightmare's cooldown is reduced by 3 seconds each time that your Mind Blast deals a critical strike.
Gives a passive synergy with crit, and means that your orb generation is ramped up, not instant. They'd have to nerf the everloving crap out of both DP and SW:I for you to be able to maintain 16s of it on-demand, coupled with the dot bonus and the bonus damage from the ability itself. It's too much of a perfect storm the way you have it set up.