They might lessen the incentive to move to another guild. But that's it.
Also, it's simply not everyone's desire to move to a raiding guild at all. If this player happens to be very good...well, doesn't change that fact in the slightest.
Perks are nice things that reward people for not guildhopping and being in guilds. I do think they need to give every player a non-aoe rez though.
Guild perks were fun to get the first time as we leveled our first guild. But I agree on the mandatory feeling. I would prefer them to be purely aesthetic and such. Standards pets mounts. Maybe xmog gear. But loose the exp and gold bonuses.
Mass res is getting subtly downplayed in WoD, albeit unintentionally. Watcher said when you res in a raid (dungeons too?) you'll immediately res alive at the start of the instance or the zone-in point at least, cutting out the loading screens. This means if you're raiding with a bunch of folks you don't have that buffer anymore to tell them you're ressing, and often there will be that "one guy", lol. But it's not so bad. Without loading screens, runback times should be faster, especially for those who take awhile to load, and you can cover a lot of distance in the 15 seconds it takes to res after an invisibility and encounter reset.
As for the rest of the perks, I think they've given serious consideration to Cash Flow, but they did achieve in what they wanted in getting everyone to join guilds so players are more socially immersed. You can disable guild chat just by right clicking the chat tab and unchecking guild.
I join lvl 25 guilds on my horde alts for the perks then turn guild chat off. It's 99.999% jackholes spamming "Grats on your achievement!" for [Level 10] and [I caught my first fish].
People who join guilds just for perks are not the sort who would have joined for socialization. they're not the sort that social close-knit guilds want as members. These people don't automaticly become social paragons without perks.
"not needed" is irrelevant. The boosts are here and you don't just delete or remove something that is not causing any actual trouble...as i have said twice explicitly... there is no major disadvantage in them existing but there is a loss in them being removed that does not outweigh the benefit of Just Letting Them Be.
Those who actually join guilds and interact because they treasure that more, will do so and still benefit from the perks. People who want ot join guilds because they want to be in guilds are going to join guilds. perks or no. People who join because of the perks...thats no skin off anyone's back. Social guilds worth their salt wont want such people and alt grind guilds that want them will benefit more. as for guilds that are guilds in name only....Why be bothered? how are they affecting us? What does it matter what others choose to do in their own time that affects us in No manner or way?
both are benefiting in their own way. Both have a separate player markets with different interests and the option to cross over in either direction is there.
I actually was the same for awhile, I hopped around big guilds to see if they were active and socialized. All of them were on PvP servers and none of them really talked.
So I just recently switched to a PvE server, first big guild that I got invited to (was level 25 also, which I don't mind) was very social. I'm surprised I already made friends, got some people to do dungeons with. It just makes the game more interesting when there are people to talk to.
I have tried small guilds as well, barely any of them talked unless they were just a group of RL friends.
If they removed perks or just re-made them I would be fine. As long as the people in the guild would actually chat I will be happy.
Perks were great at the beginning. When in a guild that was growing together. Now, if a guild wants to start new, nobody wants to join it. So the GM and those who co-found it have to level it alone which can take a while. This takes the social aspect out of it, as these few players will be alone for a while leveling the guild. I think now that we are so far from the release of the guild perks, either leveling needs to increase, or be gone. Nobody joins guilds that don't have the fast track II perk. The system is hindering the start up of guilds rather than rewarding the people in them.
It's almost like you think you are entitled to tell good players what they should be doing. If you struggle to find skilled players at the same time...well, bad luck I guess?
But you're working under the assumption that there is something wrong with not wanting to be part of a raiding guild. Raiding guilds do a pretty good job of making themselves uninviting places without any outside influence from a casual guild. As someone who has been a part of raiding guilds for many years I can honestly say that there isn't really anything appealing about them beyond the promise of shiny pixels with bigger numbers. Raid guilds are a pretty parasitic relationship in favor of the guild. Everything is for the glory of the guild at the expense of the individual player, and quite frankly after doing that for the better part of a decade I can say it's really not worth it. Being a part of a raiding guild is a completely unappealing and taxing endeavor for very little in return. And my outlook on raiding guilds may be bleak, but it comes from experience.
Lets face it, if a person doesn't want to be in a raiding guild they're not going to be in one, and if you're actively trying to poach a player and they say no, it's not because of the influence of their guild so much as your bill of goods isn't nearly as good as you think it is. A casual guild actually offers a player perks for no cost, what does a raiding guild really offer a player? "Here, bash your skull against this content for hours every week for the chance at a shiny carrot. You're expected to be on at this time every week and if you are on you're only allowed to do these guild sanctioned activities whether you want to or not." It doesn't take a casual guild's influence to make that sound like a less than stellar experience.