So, obviously you don't know about in game hints like the ones we used to have? I think those were more than enough.
I'm not saying it makes me a better player. But there is really only 1 button for options. And Blizzard is catering to that generation because they know people want easy and simple gameplay and they know that gives them money.
Signature and Avatar by ElyPop
I'm not trying to kick a nostalgia storm up or anything, I was 9-years-old when wow came out. I've never been, nor am I a special snowflake. I wish I would have been a little older when vanilla came out so I could go back and get some of the cool stuff. Blizzard never thought wow would turn into what it is today, maybe if they went back and touched up on what they didn't do they could accomplish more. When you progress to the next realm, your character gets saved as well. So say you got bored in MoP you could search for some people and go back and do some Vanilla content, or TBC or whatever! So you had more to do! I also thought of the level scaling they tried, but with talents and things changed, I don't think it would even be close to the same. The only problems I saw with my ideas was 1. Population 2. People being mad over their characters. There's a lot of people that are nostalgic though, and I think old servers would bring them back/attract new people. I do appreciate the criticism, but please if you're going to call me an idiot, explain. Thanks for the responses.
I vaguely recall a boss that locks tanked in SSC. It was something about fire resistance for locks or something.
Then again alot of people complain that Invocation is a hard buff to keep up. I merely send them a link to an in depth destruction guide in cata. :P
Signature and Avatar by ElyPop
Funny how the title is called "A Better World of Warcraft" and only two pages in we are already ripping at each other.
Not sure if the sign of the current game or a broad overview of society.
Either one we are fucked :P
Yeah man raiding bosses that had between 0 and 2 mechanics was hard back in the day, I sometimes had to change the target of my frostbolt spam. Bosses with a dozen mechanics are so much more boring and easy, especially with more complex priority rotations nowadays. Besides anybody new to it that wants help is arrogant.
This is good stuff.
There's a reason most new games have tutorial modes that include even the simplest things as wasd control schemes because they have to assume the lowest common denominator which is someone who has never, ever played a game before. Being forced through this as an experienced player is horrible, which is why better games have optional tutorials. WoW has failed at providing adequate player instruction for years. People who complain like you do are likely people who also complain that everyone is bad in the game. Well guess what...the more intuitive the game is, the higher the capability of the LCD.
How would you expect someone who has never played an MMO or WoW to know what a dungeon or scenario even is. How would they know where to queue for it? There's a reason leveling now provides pop ups of everything unlocked, followed by explanations when you look at these features (that glow yellow now). It is educational. Rift has even integrated video tutorials on how to use their features and game systems. It's innovative and a job well done on their part.
This is a terrible idea and you should feel bad for even suggesting it.
i have never understood why blizzard dont run a realm for each expansion, like 1 per region per old expansion, a vanilla, a tbc, and a wrath, they could do 6month races, and award prizes to the most geared, most progressed, most played etc, people would like that
Hehe I hear ya on that.Then again alot of people complain that Invocation is a hard buff to keep up. I merely send them a link to an in depth destruction guide in cata.