It's a valid point to anyone returning, assuming they already have a character that they reached a maximum level with in a previous expansion. I will say this though that it would make sense if let's say I came back and said "you know what I'm going to play something completely different and on Alliance" then bam, you got yourself a 90.
I do also agree with what he's saying about new players coming into the game mainly because of how MMOs are viewed now a days by a gaming community, since many believe paying a monthly fee alone is just too much. So I really don't see many people coming into WoW who are new doing it either, unless friends bugged me or offered to pay for it for me.
Lastly I do believe it's why SoR went poof, and I wouldn't be surprised if later down the lines it'll come back again, but reworked similar to what they did with RaF.
So is this feature live now? because I can't see any option to boost a char (probably not going to use it but just curious).
CPU: i7 3770k @ 4.9GHz | GPU: 2x EVGA GTX 670FTW LE 2GB (SLI) | RAM: 16GB Corsair Vengeance LP 1600 MHz | Case: NZXT Switch 810 White | Motherboard: Asus P8Z77-V Pro | CPU Cooler: Corsair H110 CLC | SSD: Intel 520 160GB | HDD: 3xWestern Digital Caviar Black 1TB | PSU: Antec TruePower Quattro 1200W | Displays: 3x BL2710PT IPS | Keyboard: Filco Majestouch 2 Tactile | Mouse: Razer Deathadder/Naga Epic | Car: Andromeda
Skill level won't be effected. If you're a good player, boosting to 90 won't change that. Bad players now will continue to be bad after 90 levels. We learn very little about our class except that there's 30 different spells available.
Battlegrounds and RDF should have increased people for the end game. More 90's means that people leveling in the next expansion will have more individuals to group with. The majority of people leveling will be from 90-100. Not 1-90.
Economics : I'll give you this but it also means the materials will be readily available to farm yourself. Now as connected servers are completed this has boosted the AH heavily at least on my server.
I think like 99,9999% of all herbs gathered are farmed by lvl90 players and bots, not people who are leveling.
Personally, the $60 price tag is far too much to be worth it for me, personally. But is it a reasonable price for its purpose? I think, unfortunately, it is.
Warlords of Draenor will almost certainly cost $40, just like the other expansions. The current Battlechest costs $20 and contains up through Cataclysm. Assuming Mists will be added to the Battlechest with Warlord's launch, it will cost $60 to get a 'free' boosted level 90 on another account by purchasing extra copies of Warlords of Draenor. It will then cost another $25 to transfer that boosted 90 to your main account. $85 in total.
The purpose of offering the level 90 boost in the store is because offering it as a perk with the purchase of Warlords allows people to purchase additional 90 boosts anyway. Offering it for $60 is cheaper than it would cost someone using a "buy-extra-WoD-copies" workaround to get additional 90s.
The free lvl 90 is included with the new box and puts WoW on par with a new game. You can start right off when you downloaded the NEW continent to adventure in , permitting to regroup with old friends from the very start with the same mutual new experience.
If you want more new lvl 90's you pay that extra. For instance to join old Real Life players on different servers etc...
It's a massive marketing tric and I think it will be a smash hit.
There is nothing more discouriging than the need to wade through 90 more levels before joining friends in the latest continent of WoW.
It comes in handy for everyone, the older players, the ex players, even the new ones. 100.000.000 (ex) players/ testers is a massive pool and by this and other actions, Blizzard is addressing them all.
If WoD is done well... everyone will have that feeling when they first entered Outland en mass. Pretty much a feeling that was dispersed way too much in Cata or a bit lesser: MoP.
Something tells me some high % of these 100.000.000 players will dive right in with their new (free) lvl 90's in the new landscapes of WoW without hastle, unhindered by the negative points that were typical for both Cata and MoP.
Back to basics with everyone and a clean fresh start from lvl 90. Now that the conversion from subs to free to play ended in all those other games, WoW has the multi million subscription market all to its own.
It is VERY important to regroup everyone back around the same starting point from now on. If WoD is on par with the same WoW Lore as basic Azeroth and Outland TBC, this could lead to unexpected positive results.
Last edited by BenBos; 2014-02-19 at 10:52 PM.
Its a massive profit trick. For example guild wars 2 handles this problem more correctly.It's a massive marketing tric and I think it will be a smash hit.
Also why do you think blizzard invented buyable-90 feature later than free-90-with-wod feature?
Last edited by mmokri; 2014-02-19 at 10:57 PM.
If you want MORE lvl 90's immediately, you pay extra to avoid the useless time to level yet another class to start WoD.
It is a win/win as MANY players will return to see the latest WoW with a fresh lvl 90. The vast majority will stick to the one free lvl 90 and just jump in.
Also the existent player base has already 2 or 3 lvl 90's, so no big deal.
Last edited by BenBos; 2014-02-19 at 11:01 PM.
Seems reasonable. Too cheap and people won't bother levelling any more. Too expensive, and it's ridiculous. I still think it's a little high, but I can understand why it would be. It's early days though, and I wouldn't be surprised if this was a deliberate attempt to gauge people's reactions.
60$? Really? Wow. I was prepared to utilise the service -within reason-. This, ergo, is not reasonable.
If you're reading this signature, I hope you're having a nice day.