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Why the hate?
People don't like the direction Blizzard and the industry is going with p2w, removed content for DLC that sort of stuff.
Blizzard 5 years ago had a completely different philosophy and direction they have today. People dont like that. The phrase they used to throw about against gold sellers was 'your standing outside the game should never effect your standing within the game'.
Paid 90s go against that philosophy, its pretty simple.
I hate it not because of any Pay-to-Win or jealousy nonsense, I hate it because I have always wanted it to be a standard, free option for new characters after getting your first character to max level. You could start at level 85 right now with 7 spells or so and learn 5 or so more each level. It also means they never would have had to nerf leveling content into a week long faceroll of boredom to accommodate alt levelers.
Now that there's a price tag attached and they can use it as a pre-order gimmick? It's never going to happen.
That hard-mode leveling option that a few people have been wanting that would take almost no effort for Blizzard to add? "lol just buy a 90 noob, go play Dark Souls if you want a solo challenge."
I personally gor upgrades from the Isle first, but not everyone are that 'patient', who might be in the same situation.
Ofc there will always be plain lazy people.
It falls more into the catagory of, "I'm just not supporting a game that has that kind of developers."I can understand this view, I just can't understand the "WoW is now unplayable because someone else got to 90 faster than me so I'm unsubbing" or "this is P2W" posts.
A move like this works the same as blizzard removing flying. Instead of designing the game around flying that gamers have had for 7 years. Blizzard took a major step backwards in design and just removed it (even if it's so called only temporary) I cannot support or say good things about developers that took the easy and slight lazy path in design.
So the level boost to me is blizzard easy/lazy path of designing and developing. Instead of using the 1-90 content to teach gamers how to play with encounters designed to show them what to do. There going to sell a level 90 toon and put gamers through a half-assed tutorial and praise how they taught them what they needed to know. Which we all know is pretty much a joke.
I cannot support that with my time or cash.
And you are correct. This is not a P2W but it will in no way help diminish the number of people that have no idea ow to play. It will only make it worse and the group that is all about the NOW NOW NOW - ME ME ME will be all over end game with that same attitude and same unskilled play pissing off groups to a whole new level.Buying performance enhancers would be P2W, buying level boost to current content doesn't enhance your performance, it just lets you skip some of the time investment. Baddies existed before boost. LFR and normal BGs were full of terri-bads before boost. At worst, it might add to the number of bads you run into in those scenarios but that's about it.
You offer gamers what they want. A great experience in gaming. You fix the level process to make it interesting and give it meaning. Teach new people to play. Make it quicker if needed but don't tell gamers you have to pay $40 for the past content but then pay $50 so you can skip it all.And while it may be a 'disease' on the game, so is a rapidly diminishing player base and I see this as a way to boost the player base back up (or at least an attempt to do so). WoW is a great game, we wouldn't play it for years on end if not, but how else do you entice new players to join the ranks without giving them a quick catch up mechanism?
It's a convoluted mess of development at blizzard that needs to stop. Since blizzard can't help themselves from being stupid, I have to help myself and leave.
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I love it, I will be using the system to get my last 4 85's to 90 and finally getting a Warlock. People are still stuck on the whole "you learn to play your class through leveling". BS I learn to play my characters 30 mins after hitting lvl 90 by reading Icy-Veins. If they didn't do this then they needed to make it so leveling took at most 12-15 hours from 1-90
The thing is this game has rules, and one of it is, you start a character at level 1. Boosted character have changed the nature of the game, and I'm curious to see what negative things it might bring with it.
and than every exp reduced the XP needed to get to max lvl. the lveling time of pure /played remains the same (about 6 full days for non Heilroomed/RaF boosted char) and shrinking. My last alt leveled in 55% boost (Guild + heilrooms) in about 4 days, is not big compared to Vanilla, TBC where it took about 8 - 10 full days (200-240 hours) to reach maxlvl