I have got bundle games for $0.50 that I have dumped dozens of hours into. No way im paying $60 for a wow character. With that said, no way im spending any money on services or items in any game with a monthly sub. It just goes against my principles.
Maybe it's just me, but for all of you who SAY that you won't use your free boost to 90, I have a sneaking suspicion that, that is a flat out lie. You're gonna want a new alt one day, and say, "Hey, I've still got a free 90 boost." And I bet you'll use it.
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shibboleth /ˈSHibəliTH/ /-ˌleTH/ noun
A custom, principle, or belief distinguishing a particular class or group of people, especially a long-standing one regarded as outmoded or no longer important
B not a monster created by HP Lovecraft
Gloating about how much you love to spend money on a game.
I really hate what has become of the modern gaming community.
Here is another solution to the problem that they should have considered... double ding boost. Each time you ding, you jump two levels rather than just one. So 1-90 would require 45 levels. This would work in conjunction with all of your heirlooms etc etc.. so if you ding in a dungeon at level 44, you become level 46. Ding again.. level 48.
Why this system? It would have still given players the chance to learn their class from the start but taken out a lot of the chore of levelling. It would effectively cut the time to level 1-90 in half.
This could have been an account wide feature.
I just can't bring myself to buy a new 90.. not for a class i've never played before. It would be unfair on others in dungeons if I turned up with my fresh 90 paladin that i've never played before.. never having tanked before.. and expect things to go smoothly.
The whole idea of having to skip content is broken in itself. WoW is too bloated in terms of levels for existing, and new players to really have a cohensive and fun experience. A instant boost to 90 is a band aid.
What does it say about your game when you have players who are willing to pay money to skip content? You now have players who are paying the full price of a retail game so they can skip content.
Blizzard is a large company, they have plenty of talented developers and designers. They can come up with a better solution then "pay $60 to skip".
suckers <cough> 'gamers'.
Since 9/11 the corrupt NSA spent over $100 billion on lies, crime and ethics fail, cost billions, abused power, insider traded, hurt security for useless surveillance, opened backdoors, lied about pretend oversight, & blindly spies with worthless, illegal programs, & literally calls itself BigBrother.
I mean, I LOVE the long epic novel serieses, like Wheel of Time, or Game of Thrones. But can you imagine how annoyed you would be if you were forced to re-read every single previous novel over again every time a new one came out. After about your fourth of fifth time through the first two or three, it becomes a chore, rather then an entertaining way to kill time. WoW is no different, except that they have to put something in there to appease the mass of whiners who somehow believe that all the time and effort they have put into leveling their pixel-person has "true meaning", so they slapped a 60 dollar pricetag on fast-tracking your way to 90 and called it a day.
Last edited by Surfd; 2014-03-11 at 12:15 AM.
No one is obliged to purchase a lvl 90.
On the contrary everyone who buys WOD gets one lvl 90 for free.
It is a GREAT way to start a new expansion fresh and to adventure in it without having to bother of wading through 3-8 year old content that is no longer relevant with the (re) launch.
It is like saying to someone who buys the latest Elder Scrolls that he must first finish Morrowind, Oblivion and ALL of its content offers before starting to play Skyrim. It is nice you CAN do it, but it is better to offer the option to see WOW in its latest expansion together with everyone else buying it, whether you are new or old or returning.
All the rest is simply put: meaningless hate. Enjoy the possibility if you want it. If not don't play.
Having to purchase a level 90 is a luxury. And not everyone has to get that luxury. Why even invest in a game when you want what most of MMO gaming is usually spent on (leveling) make it look like a burden to you? They have invested a lot into making leveling LESS tedious as it is, and yet I hear complaining that its too much work, dont have time to play.
Most of who can afford it are even lucky Blizzard has posted this baseline price. What if they just let you guys go through the mill of having to purchase all of the games, and then pay for transfer? Blizzard is conveniently enough giving you guys a chance for a fair price.
Its like most people I see in either guild chat or trade channel that its taking too long to level. Then get out of trade, go out there and level, and stop yapping in guild chat too much and go level! <_<
- Go quest
- Go do archaeology
- Go do your fishing/cooking daily
- Go herb
- Go mine
- Go do dungeons
- Go do pet battles
Goodness there are a lot of ways to level, be creative and get your whiny self out of trade and explore and quest! X_X
Seriously though. It seems like all the people complaining about the price point for a level 90 character are just butt hurt that it's out of their price range? Does it really hurt you if someone else decides to use the service?
Yes, I would say it's a reasonable to pay for an instantly leveled 90. It may not be for you though, and I understand that. That price point may be out of your range.
It's giving you an option to save time. Last time I leveled a character without RAF, it took me roughly 3-4 played days. It's not hurting you if you don't do it. It's just suggesting that your time isn't worth that much. Some people LOVE leveling alts. Some people want it over with ASAP. Some people don't level alts because they hate the leveling process.Now of course the response to this is: choice. You don't *have* to pay. But by your own suggestion.. the game is dead/broken/whatever 1-90 .. so the game is sort of suggesting you do need to pay up.
They did do this actually. Blizzard did this radical thing where if you purchase the expansion, you get to boost a new alt (read: limit 1) to 90 FOR FREE! I know you're suggesting they should have done more then that, but meh. To me, the price point was based off other services you can do. It's still cheaper to RAF and quickly boost multiple alts to 85 (maybe 90 with new expansion not sure).I'll suggest a radical alternative here. They could have boosted new alts to 90 for free with a limit of how many times you can do it. But that would be far too radical for Blizzard because guess what... they make no money from that. Instead they cook up some line about how $60 is the correct value for a 90 and hope the player base swallows it.
The fix was for new or returning accounts and being able to get directly into the new content without spending a lot of time trying to get to the new content. That is the fix. This extra service of boosting more players is just that, EXTRA. It's not so new or returning players can experience new game content, they're getting that with the free upgrade with purchase of the expansion.You can tell Blizzard know deep down their charge is flawed because they're giving everyone who buys the expansion a free 90. They know if they didn't do that the $60 would be too much to pay for returning players.
Their game has a problem.. and rather than fix it with a free solution.. they're charging for the fix. Gotta hand it to them.. they're pros at milking their player base. Anyone would think WoW was free to play. I mean the prices of some items on the store sure seem to suggest it.
This doesn't necessarily solve the time it takes to level, it just lessens it. Also, the idea that tanks and healers will understand game mechanics because they've rushed through random dungeon content that barely requires tanking or healing is laughable. You don't really need to know how to tank until MAYBE Cata dungeons in the leveling process, but that requires a healer that is paying attention. Same for healing, if you have a good tank, healing is mind numbing. It will be the same thing for a boosted 90. Either the player behind the character reads up on his or her class and learns how to play, or doesn't. They will get that class tutorial when its boosted (can't remember how that tutorial is limited, but vet players shouldn't experience it). It won't solve players not knowing their classes when they get to current content. That will always be an issue in this game, regardless of how the process to get to current content is.Here is my view, 1-90 isn't broken, it never has been. It's just a chore. Even with heirlooms, random dungeons, it's still a bit too much of a chore with a 100 cap. So here was my idea. Sell an entire heirloom set, all pieces, all classes, with an extra +15% XP necklace .. sell all of that for $15. Call it the "All In One Alt Kit" or whatever. You buy it once.. you can use it on as many alts as you like. And bingo.. 1-90 is so incredibly easy.. you just queue for randoms and you're a 90 in no time. At least with this solution the 1-90 dungeons aren't ghost towns and healers and tanks will actually know how to perform their rolls before they turn up in 90-100 dungeons.
To sum up... the game is only broken for new or returning players who want to experience current game content. That is fixed with the free 90 with purchase. The $60 purchase for a boosted 90 isn't a bandaid or fix for any problem, or than to save time getting to the end point of a character.To sum up... if 1-90 is "broken" and the game "begins at 90" .. how is it ever correct and acceptable that they're charging $60 for the fix to this problem?
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That being said, if you play this game and understand price points, you'll see that there is a value associated with the time spent leveling a character to 90. Would you rather spend those 3 days leveling to 90, or those 3 days gearing up at 90? What if those 3 days of played time took you a month to actually log? Maybe the game isn't for you at that point and you'd be best served with your cheap game bundles, or brand new games or game sequels at $60 that don't require you to play or purchase the previous games in the series.
wyrd bið ful aræd
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Sturgeon's Law states that 90% of everything is crap. When posting try and be in the 10% once in a while. It makes it better for everyone. First rule: Post about the topic, not about one another.
Buying a lvl 90 boost is like paying for a hooker you could do the normal way and get a girlfriend and after a while you'll get some horizontal time but for ppl who have tried that way numerous times and just sick of the time commitment and all. They can go to a brothel and pay extra and jump straight to the action without the previous boring bits
No, that's actually not an answer at all. WoW is not a singleplayer game, it's a MMO, as in MASSIVELY MULTI-PLAYER Online game. It's because of cancerous players like yourself that Blizzard is trending down this road.The answer as always is to mind your own business and not worry so much about what others are doing.