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  1. #341
    The Patient AndreiBD's Avatar
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    "Glyph of Hand of Freedom - Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 10 sec also have 25% reduced duration."

    If this is the major glyph what will the baseline ability be, since now it REMOVES slows and snares?? does this mean that the glyph will reduce stuns, fears and cyclones like effects by 25% ? Why would anyone use a major glyph slot just to reduce a cc by 1 or 2 sec???

  2. #342
    I am Murloc! Huntingbear_grimbatol's Avatar
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    If it works like that then in pvp sure, pve maybe depending on encounter mechanics.
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  3. #343
    Quote Originally Posted by AndreiBD View Post
    "Glyph of Hand of Freedom - Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 10 sec also have 25% reduced duration."

    If this is the major glyph what will the baseline ability be, since now it REMOVES slows and snares?? does this mean that the glyph will reduce stuns, fears and cyclones like effects by 25% ? Why would anyone use a major glyph slot just to reduce a cc by 1 or 2 sec???
    1-2 seconds lower duration of a stun or cyclone in a CC chain can turn an arena match. If it takes, say, 10 seconds to kill somebody while the healer is CC'd then being able to reduce a potentially 10 second long CC chain (no rarity) by a couple of seconds would allow you to get a big heal off or force the enemy team to pull the pressure off your team mate for long enough for them to recover by themselves.
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  4. #344
    The Patient Monoroth's Avatar
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    Quote Originally Posted by AndreiBD View Post
    "Glyph of Hand of Freedom - Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 10 sec also have 25% reduced duration."

    If this is the major glyph what will the baseline ability be, since now it REMOVES slows and snares?? does this mean that the glyph will reduce stuns, fears and cyclones like effects by 25% ? Why would anyone use a major glyph slot just to reduce a cc by 1 or 2 sec???
    Think of it as getting personal DR, reducing every CC thrown at your by 25% while you have HoF up. This looks very good vs classes with fear, if fear stays the same where you can get attacked in first 3 sec without getting breaking fear HoF will nicely help with that. As Butler said it's gonna work extremly well vs CC chains and have in mind lots of CC is being removed and merged so there wont be insanly long CC chain stacking. With less CC in WoD this glyph's value will increase.

  5. #345
    Seems like paladins haven't really got any changes yet, just some basic ideas with what blizzard wants to do with the class. They say holy and prot are losing wings but have yet to tell us anything about the talent that's going to replace sanctified wrath. Prot is lacking any means of survival scaling with crit while the other tanks have got some haste and crit scaling. Prot/Ret level 100 talents look really boring. Empowered Seals is a boring version of Unleashed fury. Seraphim seems like a cheap replacement for wings that will eat a lot of our holy power. And with a lack of haste for half the expansion seraphim seems like a really bad choice. Holy shield is some reactive damage and more block, while final verdict (pve wise) is just a change in color of a number.

    Quote Originally Posted by VoidyTv View Post
    With new Resolve buffing selfheals and absorbs don't you think that in current state prot paladins will not benefit from it at all ?

    Our active mitigation model is based around flat dmg reduction rather than absorb effects and self healing effects are not really important in it because both are using holy power so if you have to choose between 100% uptime of SotR and casting WoG you will never cast WoG.

    Do you think they will iterate over it and replace SotR with absorb mechanics ?
    I don't think so. Being percentage base means sotr already scales with damage you take. Similar to savage defense for druids, and shield block for warriors. It's just a mechanic that doesn't need vengeance/resolve to scale with incoming damage. We still have a lot of survival based on healing: soi, wog, ef/ss make up a very large amount of healing that we don't need to be healed for which needs to scale with resolve. Right now ef and soi can be 60-80% of the total healing I take in boss fight.

  6. #346
    Pandaren Monk Freia's Avatar
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    Quote Originally Posted by tuesday the paladin View Post
    They say holy and prot are losing wings but have yet to tell us anything about the talent that's going to replace sanctified wrath.

    Nothing is going to replace it. Celestalon already said on his twitter that Sanctified Wrath will affect Divine Favor and GotAK for Holy and Prot.
    14/14H Resto Shaman and Holy Paladin

  7. #347
    Quote Originally Posted by Freia View Post
    Nothing is going to replace it. Celestalon already said on his twitter that Sanctified Wrath will affect Divine Favor and GotAK for Holy and Prot.
    That would make it a pretty shit talent for protection, Guardian only lasts for 12 seconds.
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  8. #348
    Moderator Krekko's Avatar
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    Quote Originally Posted by Butler Log View Post
    That would make it a pretty shit talent for protection, Guardian only lasts for 12 seconds.
    I'm sure it will be worked to compensate.

    We've also got to consider, that now each talent is spec based, it might change the mechanics of it.
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