So you can only make the DP+3 and SWP+3 breakpoints by gemming every slot haste and getting both haste/spirit & haste/hit rings.. aswell as this you'll need to stick with the haste/spirit belt.
1 of these hit/spirit items could be swapped to the crit/mastery alternative for less wasted secondary stats if it was worth it missing the breakpoints aswell as gemming for int instead of haste.
Anyway here is the profiler of what you currently need to do to make the breakpoint:
Seems breakpoint and high levels of haste(faster gcd/casts) vs more crit/mastery/int. Which I'll probably profiler in a bit.
quick update of not spamming haste gems.
53 Mastery (0.09)
580 PvPPower (1.45%)
750 Crit (1.25%)
322 Hit (0.95%)
3248 Haste (7.64%)
So we're talking a marginal mastery loss, 1.25% crit, 1.45% pvp power(only from gems basically, probably suboptimal gemming anyway but I was just knocking it up quickly).
The more important bit is the loss of 1240 int(which with alternative non-pvp power gemming could be 1300+)
The wasted stat on the haste/hit ring only equates to a tiny 437 spirit lost
so Faster GCD/casts + DP+3 + SWP+3 vs 1300~ int.
Roughly equivilent to the intellect gained from going from Grevious Head/Chest/Legs to Prideful.
But there is also the practicallitys of the faster GCD/Casts particularly in regard to faster MB= potentially easier orb generation = potentially more. And faster Mass Dispel casts.
Time to buy 10 Quick Sun's Radiance gems.
~1300 INTELLECT more to gem INT
and only around 500 spirit wasted which if it was 500 crit/mastery it would be marginal.
Full geared expected stats:
Copy paste of my post from AJ/Wow EU priest forums...
I presume everyone agrees its worth dropping 1300 int and 500 secondary stats to reach 35% haste?
I know theres some more mathsy people here, and I presume the PVE math atleast would say don't do it but pvp and haste do go together well with faster casts and globals.