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  1. #1
    Deleted

    dk 100 talent changes

    http://wowhead.com/talent-wod#k

    breath of sindragosa has had its runic power tick cost removed and has had a healing buff added called mark of sindragosa

    mark of sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies

  2. #2
    RP tick cost removed? I'm not seeing it. 15 initial + 15 per sec

  3. #3
    so they've somewhat updated the talent calculator =) i still want to know what venom zest does for rogues!

  4. #4
    That's an interesting change, but with the cooldown it's really not what we needed. DKs need a baseline way to dump runic power on AE, much like Ret has Divine Storm, Rogues have Crimson Tempest, and Warriors whirlwind.
    Last edited by Schizoide; 2014-02-21 at 08:13 PM.

  5. #5
    Deleted
    Crimson Tempest not really an option though because its donkeyshit.

  6. #6
    Quote Originally Posted by warcraftmew View Post
    http://wowhead.com/talent-wod#k

    breath of sindragosa has had its runic power tick cost removed and has had a healing buff added called mark of sindragosa

    mark of sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies
    "Suffer mortals, as your pathetic magic BETRAAAAAAYS you."

    i think it checks out

  7. #7
    The runic power cost is a problem. The heal seems random and weird. The cooldown seems...unhelpful.

    Currently playing Borderlands 1 remaster. Amped for Borderlands 3.
    Add me on the PSN for jolly-cooperation @ PuppetShoJustice

  8. #8
    Quote Originally Posted by PuppetShowJustice View Post
    The runic power cost is a problem. The heal seems random and weird. The cooldown seems...unhelpful.
    They need to make it work like Conversion instead (it'd probably end up a DPS loss for Frost if it was a channel where you can't attack), and then make both have a chance to procc the L75 talent. I personally hate being resource starved but it being pretty much required to survive.
    Last edited by Soisoisoi; 2014-02-21 at 10:42 PM.

  9. #9
    Quote Originally Posted by schleimhaut View Post
    Crimson Tempest not really an option though because its donkeyshit.
    That's a numbers issue. I'm talking gameplay. Using single-target abilities in AE situations feels bad.

  10. #10
    The heal on that seems odd too since neither of the others do anything for healing, unless there is some synergy with some other changes we don't know about yet.

  11. #11
    Deleted
    Necrotic plague still

  12. #12
    Deleted
    The level 100 tier is not really useful for PvP. I guess this is an attempt to make Breath of Sindragosa a PvE/PvP hybrid talent.

  13. #13
    The Mark is mostly a PvE self-sustainability effect that scales up as you have more people in your raid. If a boss's AOE hits 20+ people (e.g. Mythic difficulty), that 5% leech will counter 100% of the damage that hits you individually.

    I can definitely see this being somewhat useful for DPS; less so for Blood. AOE damage that hits the entire raid rarely poses a threat to a tank, 5% healing on the sort of magic damage that does kill tanks is a drop in the bucket, and the RP drain has an opportunity cost that competes with Death Strike.

  14. #14
    Some additional info has come from Celestalon's twitter feed.

    Necrotic Plague will be applied by anything that that applies Frost Fever or Blood Plague, and it replaces them both, doing anything they would do normally e.g. weakened blows for Blood.
    Each application via Outbreak or Howling or anything, adds a stack to NP and doesn't refresh the duration.
    Every time NP ticks, it adds a stack and copies itself (current stack/duration) to all nearby enemies that have fewer stacks.
    It caps out at a max of 15 stacks for blood and frost as it runs out of duration, however unholy can extend the duration with Festering Strike adding more stacks too.
    As a defensive bonus, if any mob that has NP attacks you, you gain 5 Runic Power.

    Defile now has a defensive bonus too, any enemies standing in your defile will deal 10% less damage to the dk only.

  15. #15
    Necrotic plague changes sound great, although it's a shame that we still have two diseases without speccing into it. Curious how they will balance the stack rampup between something like DW frost spamming Howling Blast and Unholy using festering strike twice every 20s. Maybe they won't have to, since unholy does so much more disease damage anyway.

    Should be a blog post later on today. Hopefully they get into more actual class changes. Blog posts tend to have relatively little actual information, they aren't dense like patch notes or (obviously) an actual beta that mmo-champ can datamine.

  16. #16
    Well to combat it Unholy could technically use say, Outbreak>2PS>2FS>6PS (when all runes come back) and have almost as many stacks right away as DW would have in the same time.

  17. #17
    Quote Originally Posted by Maxweii View Post
    Well to combat it Unholy could technically use say, Outbreak>2PS>2FS>6PS (when all runes come back) and have almost as many stacks right away as DW would have in the same time.
    Sure, if you have the free GCDs (which you won't) and are willing to sacrifice scourge strikes.

    The latter might well be what Celestalon was talking about when he referred to something similar to Festerblight returning-- Unholy specs into Necrotic Plague then prioritizes Festering Strike over Scourge Strike, maintaining a 15-stack Necrotic Plague indefinitely. As long as it's either situational or normal unholy remains competitive so it's a choice and not mandatory, I would have no problem with that.

    Wonder what to call it? Festerotic? Sounds like an off-brand fetish porn site.
    Last edited by Schizoide; 2014-02-27 at 05:36 PM.

  18. #18
    Quote Originally Posted by Schizoide View Post
    Wonder what to call it? Festerotic? Sounds like an off-brand fetish porn site.
    Festerplague, probably.

  19. #19
    Depending on the damage differences sacrificing some SS's for PS would be more then likely viable. It all comes down to how much NP will do at max stacks for Unholy compared to that initial loss of a few SS's. The leveling perks might come into play, something Unholy might get is more dot damage, which would further push getting max NP stacks asap into being a benefit at the loss of the SS's.

    Don't see how you say we wouldn't have the free globals, because even with lust it's not impossible to dump all your runes and runic effectivly into a short time period. Unless you gravely missmanage your casts then that's really an easy thing to do.

    Imo it's still just festerblight. We are still doing the same thing of making dots super powered and then extending them as long as possible.

  20. #20
    Sacrificing Scourge Strike for Plague Strike would be possible, yeah... they are both 1U cost. You would only do that while ramping Necrotic Plague up to 15 stacks. After that, you spend unholy runes on Scourge Strike and BF runes on Festering Strike.

    C'mon, Festerotic is great!

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