1. #1

    H Garrosh 10 man Ideal DPS comp

    Starting H Garrrosh 10 man looking for input on what ideal dps to take for this encounter any input would greatly help

    thank you

    Tanks Warrior/Monk

    Heals Shaman/disc

    Dps

    - - - Updated - - -

    what we have to work with dps wise all being equal in gear and skill

    2 hunters
    2 locks
    2 mages
    1 Balanced Druid
    1 rogue
    1 warrior

  2. #2
    Both locks for sure- they can each solo a group in the first transition. Will also be good for the engs in p1(2)
    Rogue - If you want him to kite the iron star if the monk is unable to do it. If not he can stay in for every emp whirl and takes far less damage over the fight than the warrior would.(3)
    1 Mage - Whatever one understands the mechs and pulls better numbers.(4)
    1 Hunter - Same as above.(5)
    Balance Druid - will be nice to have roar and raid cds.(6)

  3. #3
    For the love of God do not put the balance druid on the ranged group duty (placing weaps), it just annihilates their damage with so much back and forward movement.

  4. #4
    I am Murloc!
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    Take everything but one mage and one hunter. Your comp is pretty good for the first intermission, which is basically the only check list you need to check in order to beat the fight.

    Have a tank kite the iron star and your group of 3 moving for weapons should be your healers and the hunter.

  5. #5
    Quote Originally Posted by land View Post
    For the love of God do not put the balance druid on the ranged group duty (placing weaps), it just annihilates their damage with so much back and forward movement.
    It loses em like 10k dps, so... no.

  6. #6
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    Quote Originally Posted by Nuckels View Post
    It loses em like 10k dps, so... no.
    curious on how you came up with the number of 10k dps
    Chaos! Madness! Like a hug for your brain!¯\(°_o)/¯
    Quote Originally Posted by Alpheus View Post
    People doing below 200k dps? Ain't nobody got time for that.
    Quote Originally Posted by smartazjb0y View Post
    Why? Why should content be gated behind skill?
    14/14h and finally done

  7. #7
    Warlock
    Warlock
    Warlock
    Warlock
    Warlock
    1 Healer
    Warlock
    2 tanks
    Warlock
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  8. #8
    Deleted
    Shaman should spec Elemental and then oneheal it with the priest. There simply isn't anything to heal outside of Whirling Corruptions and the Intermission.
    Elemental Shamans are really good for the few phases where there is a lot of DPS incoming as their Guidance will heal for something like 5mio + Healingtide for 2mio. Chainlightning is good for Intermission and getting people out of Mind Control.
    Add the Boomkin for more heal + Stampeding Roar for Intermission and P4. They are also doing great DMG in Intermission if you have problems with getting the adds down quickly they can just save a CD for it and double the DMG on adds. Also good Utility with Vortex and Typhoon in P1 and if you kite in P3.

    Then take Rogue + Warrior... Combat Rogues are great for the Intermission and can Solo one pack. Or the rogue can go Assassination and be OP in P3+P4. Rogue can also kite the Iron Star and never really takes DMG from anything... -> Rogue is really OP on this Encounter. Bladestorm + Disrupting Shout is great for Intermission and the Warrior can pretty much solo the MC Targets. Banner also helps a lot for the DPS-Checks.

    2 Warlocks... easy choice. Best DPS throughout the fight, one can solo the Engineer, Portals help in all phases, both can solo a pack in intermission, its pretty much impossible for a warlock to die on this fight and can easily do "weapon duty" without much drawbacks

    1 Hunter... decent for most parts of the fight. As BM really good DMG in intermission and big burst-CDs for the DPS Checks. Very versatile on this fight, has no real weakness and perfect for Weapon Duty.
    OR
    1 Mage... not the best fight for mages but they do good singletarget DPS in all phases which helps beating the DPS Checks. Good survivability if CDs are used correctly. Fire imo is better for P1 + P4, Arcane for Intermission + P3. Depends on strategy and what the problems of your raid are.

    I would prefer the hunter as he should usually bring about the same DPS but has more utility with Traps + Binding Shot and is stronger in the intermission. But in the end just bring the better player.

    This would always be my ideal comp for this fight: Ele, Boomkin, 2x WL, Rogue, Warrior, Mage/Hunter
    Ideal healer always is Disc Priest no matter if you 1 or 2 Heal it. Shaman would be decent for 2nd Healer, Monk slightly better though... but again, 2 healing isn't necessary.
    Ideal Tank comp imo would be DK or Monk + Feral... DKs do really well on this fight with AMZ, grips and somehow they are even doing quite some DPS. Ferals are OP anyways, Monks are great too for tweaking DPS in P2 by soaking annihilates, to soak Malice in P4 and if you want to kite. Warrior doesn't shine as much as on other fights here, but Banner + Raid CDs are nice to have. Paladins this time imo should be the worst tanks but still quite good.

  9. #9
    Deleted
    Warrior is by far the best DPS-tank for garrosh. ~60% dodge+parry + tanking a bunch of adds --> Sh.Slams+revengespam. They do insane amounts of damage. Im hesitant to buy that Monks or DKs can beat their damage, but Ill almost guarantee is that neither will come even close to their singletarget damage as neither Rushing Jade wind nor diseases do any significant damage on Garrosh.

    Any and all tanks can cheese annihilates with Rook's trinket. Add personals + any external and you can soak every annihilate.

    Best dps comp would probably be: Warlock(s), boomkin, hunter, rogue, warrior. If you really want to, swap a hunter for a mage. Assuming equal skill amongst all your dps I see no reason to bring a mage imo.

    Only go for a solo-heal tactic if youre absolutely sure youll have enough dps to skip empowered whirls completely (usually means skipping the ToES intermission, but not 100% needed as youll have ~20sec+ between ToES and his first empowered whirlwind). Doing it just to beat the dps-checks isnt needed with current gear, and if you can handle 1 empowered whirl you can handle multiple - and an extra healer during progress will give so much more margin for error.
    Last edited by mmoc241f3fedf6; 2014-02-25 at 10:03 AM.

  10. #10
    Deleted
    Dk tanks are not even close but monks crush warriors dpswise.

    Best tank comp is warrior+monk though.
    Last edited by mmoca678956ff3; 2014-02-25 at 07:30 PM.

  11. #11
    I am Murloc!
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    DK tanks can do good damage on this fight. The problem is you aren't going to reliably be able to take as much damage 'safely' like the other tanks would be. I've done well over 450k DPS over the length of the fight, and that's with kiting iron star in P4 in addition to not scumbagging P1 DPS by spamming blood boil.

    The problem with DKs isn't so much their damage, it's what you sacrifice to do damage and the fact that vengeance does shit to increase our survival, unlike every other tank. Other tanks get more vengeance? Cool, that means more damage, more healing and more absorbs. DK gets more vengeance, well, more damage! Yay!

    With Skeers trinket diseases can do a considerable amount of damage if it procs at the right time and you refresh them during a high vengeance situation, which is what any Blood DK should be doing anyway. I'd concede that we aren't the best DPS tank (we aren't) but we aren't that far behind in that category to where it's a noticeable problem. I mean I've had disease crit for close to 200k, that's not a low amount of damage, especially if you snapshot them with skeers and have them crit like that for 30 seconds straight.

  12. #12
    Quote Originally Posted by Liebchen View Post
    Shaman should spec Elemental and then oneheal it with the priest. There simply isn't anything to heal outside of Whirling Corruptions and the Intermission.
    There's really no reason to one heal if they have a brewmaster. We didn't even have a brewmaster for our kill and we still 2 healed it.
    You have a pretty optimal group there, any combination is going to go really well after lots of practice ofc.

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