original thread: http://eu.battle.net/wow/en/forum/to...82165?page=1#0
Hey folks. I'm making this thread hoping for some blue answers and that people could give more suggestions how to fix pvp.
I'll just give example about every class (or spec if it's too op or not.)
Overall- pvp is bursty today, everyone have "1 shot macro" and theres just way too many CC's up in game.
So.... Let's see 1 example vs warr:
wanna cast? np, pummel. again? np, stunn. again? np, charge. again? np, silence. again? np, recharge. again? np, you're dead....
so, for example about warrs: blizz should really remove silence and shockwave from arms/fury warrs.,
and make bladestorm disarm"able" again.... that would make it nice counter.
nerf their dot dmg
nerf second wind heal for ~25%
druids: heart of the wild MUST BE REMOVED! It's just wrong spell.... druid with detterence/ice block is hell enough from simbiozis... we really don't need druid to go instant full tank with HotW or go full healer or crit for 150k+ as cat hotw....
also, fear as resto druid is a bit stupid, but ok, leave them with at least 1 cc next to cyclone (tho imo I would remove even that)
rogue: remove leech/stun poisons.... it's just stupid and useless... also, shuriken toss could use dmg nerf.... having it to keep someone in combat or dmg while rooted/slowed is completly enough. no need to kill someone with it tbh.
lock: pet 90%+ time cc? it needs HUGE nerf! other then that they are "fine" could be hard sometimes to kill, but that's more skill dependent tbh... their dmg is fine.
mage: buff frostbolt dmg, nerf fingers of frost = caster mage again, less bursty gameplay and higher dmg from actual casts...
also, remove deep freeze from fire/arc.
make PoM arcane only.
priests: I'd just "put back" holy nova.
remove that holy priest instant cc (dunno it's right name tbh), it's circle of something.... (it's just a bit annoying to have MC > fear > holy something...)
remove vanish!!!! they are PRIESTS GODDAMMIT!
hunter: o boy too much to talk about it....
remove double deterence.
put back readiness to MM only.
bring back old "trap launcher" where you could use it once in X seconds. that way you can avoid almost guarantee scatter-trap (unless you have good warr in grp)
remove exp trap knock!!!!!!!
shaman: enhancement? lol jk dead.
can't speak too much about it tbh since I never played enha, just on low lvl....
but, nerf burst, make enha have more stable dmg, but less that burst....
enha healing is a bit op too, but if you have enough of brain you'll stop it.
ele- put some "punishment" for dispeling flame shock dot, pls. like increased haste (pre MoP)
and remove capacitor totem , it's just useless.
dead knights: are you seriously buffing UH dk's even more?! ( http://www.mmo-champion.com/content/...age=9#comments )
they do TONS of dmg in BLOOD presence.
if anyone cries about not being able to do some dmg as DK, then he should really l2p. I crit 150k+ on my 505 frost dk (doing even more dps as UH, but I don't enjoy it at all)
also, remove their "quatro trinket" - trinket-lichborne-icebound-desecrated ground. removing desecrated is enough.
palas: (my main) remove retarded HP system.
remove moronic burst with wings and HA and HoW spamming!
put repentance instant cast (ret's/prot) (still cast time for holy)
(so actually you have to choose from between 30 sec stun or 60 sec + rep)
remove useless "blind" with 2min cd. lol.
buff ret CS and judgement dmg (once you remove moronic HoW spaming)
make HoF removing 1 stun effect (this effect can't occur more then once every 60 secs, usable only on paladin)
make prot viable in pvp, PLS. I'm playing pala for 9+ years, and I'd really like to try prot in pvp, but it's just useless without old holy shield (if you get banged by melees).
that's pretty much it. if you notice all the burst is nerfed here and all the cc's are split among specs class or removed.
tell me your oppinion about it pls and feel free to add new ideas.
I didn't put monks there since I have never played any monk so far. but maybe I'd just nerf "fistweaver" dps....