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  1. #181
    It was hard to tank multiple mobs at once and hold threat on them, if you accidently pulled more than one group of mobs you risked wiping, not every class had face roll aoe damage and mana was actually a thing.

  2. #182
    Oh yeah, totally forgot about DM tribute runs. Those were also fun, but quirky and required preparation.
    It is the mark of an educated mind to be able to entertain a thought without accepting it. -Aristotle
    Also, it's should HAVE. NOT "should of". "Should of" doesn't even make sense. If you think you should own a cat, do you say "I should of a cat" or "I should have a cat"? Do you HAVE cats, or do you OF cats?

  3. #183
    Quote Originally Posted by NewportsDentarg View Post
    Nowadays it just sounds tedious and awful. Most of us probably would have quit if the progression wasn't changed.

    Weird. I'd probably still be playing if BRD-size dungeons were brought back.
    Benevolence is a luxury for the strong - Wrathion

  4. #184
    Quote Originally Posted by Mongoose19 View Post
    Imagine not having daily heroics because there is content that lasts...
    Quote Originally Posted by Cutter View Post
    They were aesthetically pleasing, and the majority of them didn't feel as if they were contrived or hamfisted into a particular area. As the cliche goes, they felt like places that existed organically in a world instead of areas that were fit into a zone just because the game needed dungeons, which was an issue with many BC and Wrath instances.
    Quote Originally Posted by Rykin View Post
    It was hard to tank multiple mobs at once and hold threat on them, if you accidently pulled more than one group of mobs you risked wiping, not every class had face roll aoe damage and mana was actually a thing.
    This.
    Don't expect the fanboys to even understand this, though, they will simply use the all-purpose retarded "nostalgia" excuse and ignore everything.
    Last edited by Akka; 2014-02-27 at 07:14 AM.

  5. #185
    Quote Originally Posted by Fleugen View Post
    Edwin Van Cleef.
    Eranikus.
    Emperor Dagran Thaurissan. (And his at-the-time mind controlled wife Moira Bronzebeard.)

    That's three. Need more?

    None of them are lvl60 dungeons. Some BRD loot was upgraded to be on par with lvl60 at the end of the vanilla.

  6. #186
    Dreadlord
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    Most of the vanilla dungeons where a clusterfk to get around. If your group where a bunch of newbies you could be stuck in them for hours. But when you learned the best way to progress through them and what bosses you HAD to kill it became a cakewalk. Most of the bosses in there where Tank&Spank with a few alterations and the trash was easy(but it was a lot of trash) as long as you had a competent tank and a healer. CC made it easier, but wasn't really needed if you had a good group.

  7. #187
    Well the mystery i think stems from dungeons being the first time we encountered such things. We never faced mobs as tough as the ones you met when you entered deadmines and so you knew what to expect thereafter and it was like "oh shit, how tough are these guys going to be".

    after 10 years what could they possibly add to make them mysterious?

    Also, the loot was way worth it so you went in expectantly, yearningly to see what might drop for me? how much more powerful will i be? Now it's all just trash.

    what could they do?

  8. #188
    Epic! NuLogic's Avatar
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    Quote Originally Posted by Deldavala View Post
    Most of the vanilla dungeons where a clusterfk to get around. If your group where a bunch of newbies you could be stuck in them for hours. But when you learned the best way to progress through them and what bosses you HAD to kill it became a cakewalk. Most of the bosses in there where Tank&Spank with a few alterations and the trash was easy(but it was a lot of trash) as long as you had a competent tank and a healer. CC made it easier, but wasn't really needed if you had a good group.
    Pretty much this. They where interesting at first then they just became annoying and boring.

  9. #189
    Quote Originally Posted by LazarusLong View Post
    None of them are lvl60 dungeons. Some BRD loot was upgraded to be on par with lvl60 at the end of the vanilla.
    They are still Vanilla dungeons, as I already stated in the follow up post. And if you need level 60 ones:

    Rend Blackhand, and from the fight with him, Nefarian (Although both were technically raid bosses.)
    Baron Rivendare of Stratholme
    Darkmaster Gandling of Scholomance. Ras Frostwhisper as well. And Alexei Barov.
    Quote Originally Posted by Endus View Post
    If a building's about to collapse, you can debate whether it's better to demolish it or repair it, and you can make political-agenda arguments either way. Disputing gravity itself to claim it won't fall down is not a political position, it's just ignorance.

  10. #190
    Bloodsail Admiral Getreuer's Avatar
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    Speaking from BC experience, I think it's because it was all brand new. You had no idea what was coming and it was hard. Simple as that.
    "Money doesn't make you happy. I now have $50 million but I was just as happy when I had $48 million."
    - Arnold Schwarzenegger

  11. #191
    Loved it when there were no instant teleportation-menus in this game, and you had to walk to the dungeon or get summoned by warlock or stone to get there.

    During TBC, things like these became even more interesting.


  12. #192
    People were more tolerant of each other
    There was teamwork
    Dungeons were long and rewarding
    People actually cared about their reputation, so friendships were made

  13. #193
    The challenge wasn't really in the bosses back then, but in the trash. Properly managing trash pulls and kill orders was the key to a successful dungeon run. I prefer how bosses work nowadays but I wouldn't mind the trash being harder, like in classic or tbc (maybe even the start of Cata). Now it's just a race to get your points for the day.

    And oh my god, I just remembered what it was like trying to do a run in Scarlet Monastary as Alliance in classic... getting there and getting the whole group ready took longer than clearing the whole place.

  14. #194
    They were bigger, had more of a story, more varied encounters, generally weren't so linear.

    Compare anything with BRD for instance. That instance is ENORMOUS, has masses of different encounters and is dripping from pretty much everywhere with lore and character. It would easily be raid content if they made something of that scale again.

    And yeah, running across WPL/EPL and crossing the border into Silverpine on the way up there trying to dodge horde. Was amazing
    Last edited by mercutiouk; 2014-02-27 at 03:10 PM.
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    I knew it would be useful to be french at some point.
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    just get a mac. It's like sleeping with a fat chick to avoid STD's.

  15. #195
    Quote Originally Posted by NuLogic View Post
    Pretty much this. They where interesting at first then they just became annoying and boring.
    Unlike WotLK dungeons which were boring from the very first time.

    Guess I still prefer the old design then.

  16. #196
    There was almost always a few quests you could get for any dungeon. I remember that Scarlet Monastery quest that started in Southshore, took you to Desolace, had you kill a metric ton of Undead (Think it was 30), then took you to Scarlet Monastery. The quest gave a vivid description of what the Scarlet Crusaders were, what they believed, etc. I still have the Sword of Serenity on my first paladin character.

    I never would have went to Desolace, been interested in Scarlet Monastery, or got a crazy good weapon for level 38 if I never talked to that NPC in southshore. It gave me a REASON to go somewhere else, and I was happy I did, because I really liked Desolace questing on my Paladin. I could Exorcism everything. I just happened to talk to this NPC by complete chance, too, it wasn't a chain that led me there. Very easy to miss.

    I also remember a lot of quests for BRD that I never got to do. I never hit 60 on my first character. The leveling experience in Vanilla was definitely top notch, and I miss getting immersed into the story and wanting to complete dungeons because of that. I haven't liked PVE in a very long time.

  17. #197
    Quote Originally Posted by Mormolyce View Post
    BRD is awesome but imagine running your daily heroics and getting a 4 hour crawl through BRD instead.

    It'd be great if they made a massive dungeon like that outside of the traditional heroic VP grind though, just for fun.
    I really don't understand why this still hasn't happened. I loved Halls of Origination but I sure as hell would never want to do it with randoms in which the tank or healer would keep dropping out because they hated the place.

    I will say though that I personally never ever liked BRD. That place just felt all around tedious. HoO was a "long" dungeon done well.
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  18. #198
    You actually explored them rather than running down a 1 way corrider with a few random mobs in your way..

    Some of them such as Sunken temple were actually annoying for this reason though... You'd often end up running round in circles if you didn't have someone guiding the group.

  19. #199
    I understand peoples love to BRD since I also loved the "mystery" and "labirynth" dungeons. My all time favourite being probably old Sunken Temple, which is reduced to 1/3 now. That's dungeon crawling at its finest, I remember grups going for additional bosses not for loot, exp or quest, but just good old fun. Even knowing that it cuts away another hour from our life, we just enjoyed the exploration and challenge.

    BRD is the only example (my humble opinion) where this went one step too far. While I generally liked the prison area, with the amazing arena action, lolgiant out of nowhere and the Fiery Weapon enchant guy, the instance was getting tedious right after you crossed the bridge. After this point it became long, boring and suprisingly linear, with places like Guzzler or the area before Emperor designed just to fuck with you and make you do the lenghty corpse run. While the first portion was the same fun I've had during ST, the latter is just bad.

  20. #200
    They felt like real, explorable places rather than a corridor with some enemies in it for you to kill. Going into a dungeon like wailing caverns, blackrock depths or sunken temple for the first time was an adventure, a real mystery, since you weren't always sure what you'd run into, or even that you'd see the end, since they were faily challenging. They simply looked more appealing, too.

    I want proper dungeon crawling back.

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