Most of the vanilla dungeons where a clusterfk to get around. If your group where a bunch of newbies you could be stuck in them for hours. But when you learned the best way to progress through them and what bosses you HAD to kill it became a cakewalk. Most of the bosses in there where Tank&Spank with a few alterations and the trash was easy(but it was a lot of trash) as long as you had a competent tank and a healer. CC made it easier, but wasn't really needed if you had a good group.
Well the mystery i think stems from dungeons being the first time we encountered such things. We never faced mobs as tough as the ones you met when you entered deadmines and so you knew what to expect thereafter and it was like "oh shit, how tough are these guys going to be".
after 10 years what could they possibly add to make them mysterious?
Also, the loot was way worth it so you went in expectantly, yearningly to see what might drop for me? how much more powerful will i be? Now it's all just trash.
what could they do?
Rend Blackhand, and from the fight with him, Nefarian (Although both were technically raid bosses.)
Baron Rivendare of Stratholme
Darkmaster Gandling of Scholomance. Ras Frostwhisper as well. And Alexei Barov.
Speaking from BC experience, I think it's because it was all brand new. You had no idea what was coming and it was hard. Simple as that.
"Ascend may you find no resistance. Know that you made such a difference. All you leave behind will live to the end. The cycle of suffering goes on. But memories of you stay strong. Someday I too will fly and find you again."
Alter Bridge - Blackbird
Loved it when there were no instant teleportation-menus in this game, and you had to walk to the dungeon or get summoned by warlock or stone to get there.
During TBC, things like these became even more interesting.
People were more tolerant of each other
There was teamwork
Dungeons were long and rewarding
People actually cared about their reputation, so friendships were made
The challenge wasn't really in the bosses back then, but in the trash. Properly managing trash pulls and kill orders was the key to a successful dungeon run. I prefer how bosses work nowadays but I wouldn't mind the trash being harder, like in classic or tbc (maybe even the start of Cata). Now it's just a race to get your points for the day.
And oh my god, I just remembered what it was like trying to do a run in Scarlet Monastary as Alliance in classic... getting there and getting the whole group ready took longer than clearing the whole place.
They were bigger, had more of a story, more varied encounters, generally weren't so linear.
Compare anything with BRD for instance. That instance is ENORMOUS, has masses of different encounters and is dripping from pretty much everywhere with lore and character. It would easily be raid content if they made something of that scale again.
And yeah, running across WPL/EPL and crossing the border into Silverpine on the way up there trying to dodge horde. Was amazing
Last edited by mercutiouk; 2014-02-27 at 03:10 PM.
Originally Posted by BoubouilleOriginally Posted by xxAkirhaxx
There was almost always a few quests you could get for any dungeon. I remember that Scarlet Monastery quest that started in Southshore, took you to Desolace, had you kill a metric ton of Undead (Think it was 30), then took you to Scarlet Monastery. The quest gave a vivid description of what the Scarlet Crusaders were, what they believed, etc. I still have the Sword of Serenity on my first paladin character.
I never would have went to Desolace, been interested in Scarlet Monastery, or got a crazy good weapon for level 38 if I never talked to that NPC in southshore. It gave me a REASON to go somewhere else, and I was happy I did, because I really liked Desolace questing on my Paladin. I could Exorcism everything. I just happened to talk to this NPC by complete chance, too, it wasn't a chain that led me there. Very easy to miss.
I also remember a lot of quests for BRD that I never got to do. I never hit 60 on my first character. The leveling experience in Vanilla was definitely top notch, and I miss getting immersed into the story and wanting to complete dungeons because of that. I haven't liked PVE in a very long time.
I will say though that I personally never ever liked BRD. That place just felt all around tedious. HoO was a "long" dungeon done well.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
You actually explored them rather than running down a 1 way corrider with a few random mobs in your way..
Some of them such as Sunken temple were actually annoying for this reason though... You'd often end up running round in circles if you didn't have someone guiding the group.
I understand peoples love to BRD since I also loved the "mystery" and "labirynth" dungeons. My all time favourite being probably old Sunken Temple, which is reduced to 1/3 now. That's dungeon crawling at its finest, I remember grups going for additional bosses not for loot, exp or quest, but just good old fun. Even knowing that it cuts away another hour from our life, we just enjoyed the exploration and challenge.
BRD is the only example (my humble opinion) where this went one step too far. While I generally liked the prison area, with the amazing arena action, lolgiant out of nowhere and the Fiery Weapon enchant guy, the instance was getting tedious right after you crossed the bridge. After this point it became long, boring and suprisingly linear, with places like Guzzler or the area before Emperor designed just to fuck with you and make you do the lenghty corpse run. While the first portion was the same fun I've had during ST, the latter is just bad.
They felt like real, explorable places rather than a corridor with some enemies in it for you to kill. Going into a dungeon like wailing caverns, blackrock depths or sunken temple for the first time was an adventure, a real mystery, since you weren't always sure what you'd run into, or even that you'd see the end, since they were faily challenging. They simply looked more appealing, too.
I want proper dungeon crawling back.
People were happy to do the dungeons over and over again without even getting rewarded valor or justice points for them. It was just considered the fun thing to do at end level when there wasn't a 40-man raid going on. There was not much else to do and it was a good source of gold. I'm not sure what to think about the size of them though, I believe in several occassions they were just too big because most groups would only do the later half of them. What's the point of Blackrock Spire or Blackrock Depths if people only did the Upper partof Spire or the last half of BRD (most often skipping the Emperor part).
40-man raiding was like ... an extreme exclusive luxury back then. I think the majority of L60s had to try and wait many months before a new raidguild would form on the realm or even have a spot opening for them.
"Blood in the gutter is how they butter their bread at the top."