http://www.escapistmagazine.com/news...m_campaign=all
"It's because [action RPGs] move quickly, but I think the bigger issue has to do with multiplayer," he explained. "Because if we offer you two different paths and I want to take a different path to my friend, how do we then reconcile that?"
Read more at http://www.escapistmagazine.com/news...rYBCPg24iVZ.99
*SEETHES*