Originally Posted by
Nerraw
How would you have done it then? I have seen this said many other times, but people rarely come up with viable alternatives.
Personal opinion.
If that is the case, then none of the game can be said to have any replay value. Why would you kill a boss again after the first time? The gear just makes you kill it faster next time, it won't be a new experience.
Again, personal opinion. If the level boost was easier to get, I'd take it like I've said before. Not because I dislike questing (I actually like it), but because it would get me to the endgame faster which, to be quite honest, is where most of the gameplay is located in the game currently.
Using the game in an unintended way can usually have some side-effects that are not always readily visible to an outside observer. And for reasons stated above, Blizzard clearly does not like the thought of making anyone able to skip to 90 as they please. But for other reasons they have also explained, they have wanted a catch-up method for a while. And that is why the expansion carries a free boost with it. And as they said just yesterday, people would surely buy more expansions in other to boost more characters. Blizzard likes to simplify things, if you believe what people are saying. Why should this be any different?
If they were of that mindset, they'd start selling gear. If Joe buys a level boost to 90, Mark is no worse off than he would have been otherwise. Both still have to level 90-100 by themselves. They just arrive at the same destination a bit apart (and Joe has 60 bucks less to spend on RL stuff).
If however Mark bought the Conquest PvP weapon if that were available to buy for cash, then Joe would be at a rather severe disadvantage in the game. There's a rather large difference between a purely convenience-based advantage, and a player power-based one.