View Poll Results: How do you feel about MoP as it comes to a close? Was your experience...

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  • Positive

    258 64.34%
  • Negative

    88 21.95%
  • Indifferent

    45 11.22%
  • Other (explain below)

    10 2.49%
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  1. #101
    Brewmaster
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    The storyline and the content was fine. Problem is it was just more of the same, different xpac. Except for the stuff on the various islands are the content that add things that hit like a truck, which was reminiscent of the older game that had the rest of its soul removed when the lower content levels were revamped in Cata. This is an MMO, you should at some point have a difficult time making it through something in the game. I think the fact the game has gotten easier over time has actually help to make the culture and community way more toxic, even more than Wrath.

    MoP, taught me more to try to make it through the game without actually to interact with people that do not care about the game and those on the other end that think they should be the only ones to have certain things in the game. I am not referring to the people in the top guild of the game, no the people that are on the next layer down that think they are as good as those at the top of the game.

    I think these people are more poisonous to the game then the people that go afk or pull have dungeon full of trash. Mainly because the are spoiled, rotten brats, that want instance gratification and want to feel so special and put on a pedestal, look at me I got this mount or achievement, that make me better than you person.

    I really could care less what someone gets in a videogame, it does nothing for me in or outside of this game. It is short term something that is nice and it great to get, but it does nothing to prove someone is better than the other. People can better than others just for the fact that they think more of others, than of themselves and help others when ever they are able to do so. I think character means more than an achievement or mount any day.

  2. #102
    Stood in the Fire
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    I thought it was/is a great expansion, I would rate it just under Wotlk and above BC and Cata. Improved graphics and story telling through questing, new panda race which was a nice addition. Lot of new options (farm, pet battles, Timeless Isle). The lore didn't interest me much at first, but I grew into it and it was presented beautifully.
    Great expansion really and Pandaria looks great.

  3. #103
    I thought it was awesome. Pandaria was great when it was first released. I really got into the lore of 5.1. Killing the Sha of Anger was cool since it was the first real world boss in a long time. That shitting yourself feeling when you saw Galeon was up. The isle of thunder was awesome when it came out, kinda abandoned now on my server. Oondasta was just flat out epic but I can understand why it was nerfed, awesome memories though. I could go on but yea, I had a lot of fun, still do.

  4. #104
    I'm still pleased to see almost 2/3 of those polled said they had a very positive perspective on it. Guessing we would not see such an approval rating from Cataclysm.

  5. #105
    Quote Originally Posted by Superman-BladesEdge View Post
    I'm still pleased to see almost 2/3 of those polled said they had a very positive perspective on it. Guessing we would not see such an approval rating from Cataclysm.
    Not till next year anyway
    blah, new sig... something something

  6. #106
    Quote Originally Posted by Superman-BladesEdge View Post
    I'm still pleased to see almost 2/3 of those polled said they had a very positive perspective on it. Guessing we would not see such an approval rating from Cataclysm.
    Cataclysm had a lot of good stuff in it. Playable goblins, flying in 1-60 content, 1-60 revamped content, Firelands...the problem is that the expansion ended with a whimper (Dragon Soul, particularly Madness encounter) and Deathwing wasn't built up well as a villain. Also ZA/ZG >.< Had troll nightmares for 6 months after that patch.

  7. #107
    Was skeptical at first, after playing it up till the second raid tier I got bored, but that happens all the time with WoW. Came back recently to finish off and see the extra content. Ending was a bit cheesy but I liked it. Roll on WoD so I can rinse and repeat.

  8. #108
    Field Marshal cocoroaria's Avatar
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    Pandaria itself was beautiful upon release. Captivating physically, gorgeous music, well-designed quest system that reminded me of Wrath era, less kiddy humor and pop culture references. I liked the Asia theme 'cause it was a breath of fresh air in comparison to past themes. I liked having no flying til 90 (not a fan of flying).

    Buuut... as the expansion wore on and the focus more clearly shifted to Alliance versus Horde, I found my interest drop considerably. It began to feel less like Pandaria and just more of the same old story-wise plopped on to a new background. By the time Siege of Orgrimmar came out, I'd lost all passion. u_u
    I knew it was inevitable that the story would turn out this way due to Cataclysm set-up, but I can't help but daydream about what coulda been had Cataclysm gone a slightly different direction that would've allowed for Pandaria to be more about, ya know, Pandaria.

    Disappointed in lack of attention given to dungeons 'cause I've always been a dungeoneer at heart. I find scenarios to be boring, so I didn't do much of those. I did and do enjoy LFR, though! I don't care about the lack of prestige, I really just like being able to see the raid itself a few times (the physical design, boss design, boss voices, etc) without dedicating much to it and LFR gives me that.

    I actually didn't mind the dailies? Haha. I enjoyed Golden Lotus, Klaxxi, Pagle, Tillers, August Celestials. The ones I didn't like, I just didn't do (such as Kirin Tor Offensive and Operation: Shieldwall). I liked that there was story thrown in with the dailies - like, the little lore quest every now and then that might change up the zone a little and give you more story info. Golden Lotus was especially good with this. Even the normal quests themselves were engaging due to the mobs usually having higher HP and specials to watch out for. Nice. *thumbs up*

    Zone design was really awesome this time around! Dread Wastes, Kun-Lai, Jade Forest, and Krasarang Wilds were flawless and I didn't/don't have any feelings of dislike for any of the zones open upon release.
    Permanently changing Vale of Eternal Blossoms was a risky move and I'm glad they went through with it. It made the world feel more alive and like a story actually -was- happening, even if it was a story I didn't care for. I'd like more of that in the future.

    All the little optional things to do like Brawlers Guild, pet battles, daily fishing spots, abundance of rares and trinkets to go after, etc was well thought out and helped broaden WoW's appeal to me.

    My feeling as Pandaria closes is mixed. Which is good, actually. I came out of Wrath bursting with positivity, Cataclysm feeling pretty negative, so this is a step up. There was so much to like about Pandaria, but the story disintegration and lack of dungeons were hard hitters for me that I can't ignore.

  9. #109
    Warchief Orby's Avatar
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    Their best expansion since Wrath in terms of storytelling, questing and level design, maybe not as good overall but still tremendous fun, so much new lore. I loved the Mogu and the Pandarens as well as learning about the Sha and the Celestials. While I wasn't won over by the raids this expansion I still found them passable.

    Overall a good expansion, miles better than Cataclysm and its good to see I am not the only one that thinks, so.
    Long Live Dizzy - May his boxing gloves never shrink in the wash

  10. #110
    The visual style of Pandaria was to much the same (chinese).
    Only decent raid was SoO.
    Monk class is the worst class in the game.
    Pandaren are fine but need less peace loving and more balls.

    Taran Zhu is a punk cunt who talks shit about our "nature" when he's clearly not in control of himself.
    Many pandaren waifu's were had.

  11. #111
    Since I enjoy exploring, I love this expansion. The continent of Pandaria was absolutely lush and beautiful, and beat out Northrend by a slim margin.

    I don't understand how anyone couldn't have enjoyed this expansion. IMO, it was the best one yet.

  12. #112
    Pandaria had no existing lore. I don't care if you try tell me "pandas were in warcraft one" or some sort of comic book. I'm not a massive nerd I only follow forums patch notes and what's in game.

    To me, it was completely alien and irrelevant. We were fighting over "resources?" (bitch gimme your flowers and rocks) for no apparent reason. There was no danger, no threat, no nothing.

    I played burning crusade onwards, regrettably not vanilla. However to me saying you played during tbc now qualifies as being a long term player. Outlands felt dangerous, it felt real, it was exiting, the whole world had different feelings throughout each zone. With the exception of the west side of hellfire peninsula and the northern areas of outland, that whole place was pretty damn well done. I loved zangermarsh, nagrand, terrokar forest and shadowmoon valley (in that order) and enjoyed everything in those areas.

    I liked too that you could go to shattarath as a lowbie then get your ass kicked if you stepped outside. That made the whole place feel dangerous, outlands was a challenge and something to work up to.

    I liked wotlk too. Brilliant expansion in my opinion. Not just rose tinted goggles, I loved naxx (never got the chance to do naxx 40, but I wanted to do it during tbc) although it was a little underwhelming, it is my favourite raid. Extremely immersive environment, feels epic and relevant. Very taboo, grim, cults, gore, screams ect like a medieval game should be. The freaking bosses are made from the flesh of children and women ffs (thadius) and they would never do that nowadays. The whole thing just felt a lot more relatable than elementals and magic dragons, it felt more like you were raiding a concentration camp than a zoo.

    The lich king and northerend felt legendary to explore. I actually wanted to explore them. They felt relevant.

    Cataclysm didn't offer anything to explore. Blizz admit that was a failure, and this guy just kind of appeared from nowhere, set fire to everything, and fucked off for 3 patches until he was like lolbtw im a human sometimes.

    Mop offered somewhere to explore, but somewhere I didn't care about. At all. I didn't play cata or mop because they failed to hold my attention and im sure 40% of the 12 million during the wotlk peak agree. because they've since left the game.

    Mop tried to slow everything down. The gear gaps became massive. fights were everlasting 1v1, reforging and transmodification destroyed the reward of getting new items. The game slowly became a spreadsheet as inflation blew numbers out of proportion beyond recognition. Raid finder meant you could run through an instance within an hour, destroying any exploration and trivialising the encounters, almost as if you had cheat modes enabled.

    Number inflation meant you were just staring at item levels to see if something was an upgrade, no items felt epic in their own right. No one ogled a certain weapon or armour piece either. The only difference was the word "heroic" and some bigger numbers, the "feel" of the item itself was exactly the same.

  13. #113
    Quote Originally Posted by Murdeh View Post
    Pandaria had no existing lore. I don't care if you try tell me "pandas were in warcraft one" or some sort of comic book. I'm not a massive nerd I only follow forums patch notes and what's in game.

    To me, it was completely alien and irrelevant. We were fighting over "resources?" (bitch gimme your flowers and rocks) for no apparent reason. There was no danger, no threat, no nothing.
    SNIP...


    Mop offered somewhere to explore, but somewhere I didn't care about. At all. I didn't play cata or mop because they failed to hold my attention and im sure 40% of the 12 million during the wotlk peak agree. because they've since left the game.

    Mop tried to slow everything down. The gear gaps became massive. fights were everlasting 1v1, reforging and transmodification destroyed the reward of getting new items. The game slowly became a spreadsheet as inflation blew numbers out of proportion beyond recognition. Raid finder meant you could run through an instance within an hour, destroying any exploration and trivialising the encounters, almost as if you had cheat modes enabled.

    Number inflation meant you were just staring at item levels to see if something was an upgrade, no items felt epic in their own right. No one ogled a certain weapon or armour piece either. The only difference was the word "heroic" and some bigger numbers, the "feel" of the item itself was exactly the same.
    Couldn't have said it better myself.

    MoP started as an expansion that made me thing WTF is blizzard doing? It also ended on that same very note.

    Along with everything Murdeh said, MoP was a trudge through a small corner of some guys mind that got lucky enough to convince the people at WOW to push his napkin drawing for his kids into the game.

    Everything Pandaria should have been nothing more than the Tuskarr for the expansion pack, not the entire focus. A nice little side show and quickly forgotten.
    Last edited by quras; 2014-03-04 at 02:48 PM.

  14. #114
    Overall I'm pleased with MoP.

    The theme and story was not up my alley. However the systems, mechanics and features have been excellent. With WoD being a return to more of a 'WoW' feel rather than asian I have super high hopes.

  15. #115
    Quote Originally Posted by Murdeh View Post
    Pandaria had no existing lore.
    Even though I enjoyed MoP, this is kind of a big issue. They have a good bit of existing unfinished lore that I'm sure more people would much rather play. I don't care about the Shas or Lei Shen. They were cool raid wise but IMO it is fairly important to have recognizable end bosses.

    Cata had Cho'Gall/Sinestra, Nefarian, Al'Akir, Ragnaros, and Deathwing. Most, if not all, of those are recognizable. Too bad the rest of the expansion sucked, though.
    WoTLK had LK, Anub'Arak, Yogg, KT, Sarth, and Malygos. All but Sarth are easily recognizable. You might not think Yogg was, but we spent a good amount of questing through the east side of Northrend experiencing his effect.
    BC has countless amount of bosses/NPCs from Warcraft 2-3 and their expansions. Kael, Illidan, Kil Jaeden, Mag, were all big parts of the RTS games.

    Then you have Pandaria. I'm not a huge lore nerd, but I really didn't care for most of the story.

  16. #116
    High Overlord
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    I liked the expansion
    I liked the story, although it seemed that the pandas themselves were pushed to the side.
    I liked the expansion enough to actually be feeling burnout for the first time in 9 years. So I will soon be going on a break while waiting for WoD.
    I wish there was more improvements to proffesions but what we have gotten so far is ok.
    I think the monk class works very well, although I still cant get used to how monk healing works.
    This is not a symptom of the expansion itself but rather a fault from Blizzcon, but knowing that Garrosh gets away after/during the trial made me feel like the expansion hasn't actually ended. It's like watching a Law and Order episode and seeing them convict the suspect with 20min left in the show, you know SOMETHING is gonna happen/come up but you dont know exactly what until it does. With how it is now, they told us the ending with too much time left before the show is done. We even know HOW he gets away, and who helps him. They killed the suspense.

  17. #117
    Scarab Lord Grubjuice's Avatar
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    best expansion so far... although it was not very Alt-friendly in my opinion, at least compared to Wrath and Cata (cata being deeply flawed but VERY alt friendly)
    .


    When someone asks you if you're a god, YOU SAY 'YES'!

  18. #118
    For me

    I would say in terms of the way content was presented/story told and game mechanics mops the best so far.

    Pros:
    Presentation - most zones were very well done and had great visuals
    Story - Lore was brilliant lots of great stories and the way you interacted with lorewalker cho telling YOUR story at the end of the legendary quest line loved it.
    LFR/Flex - raiding in general went in the right direction when SoO came out plenty of choice for the players in WoD it appears we are in for a treat.
    Scenarios - I thought they would suck but they ended up being a good bit of fun and easy way of getting VP. Heroic versions I only done one or two and it was fun.
    One of my all time favorite dungeons Gate of the setting sun - I love the theme of defending the walls from the invasion and the whole look of the dungeon was awesome.
    Pandas - I enjoyed them it was a breath of fresh air no more DOOM n fucking gloom we've had for 2 expansions in a row (TBC was a bit of an invasion but ended up being more of an exploration and beating up a fairly minor threat in sillydin before KJ almost wrecked us. Their theme was more of a self exploration and the whole theme on pandaria was more about exploring the place and settling problems. We do screw things up and set them right prior to 5.1 invasion.
    Pet battles - Rather enjoyed them to be honest. Nice little diversion.
    Legendary quest line - Awesome! Wrathion was a great anti hero/semi villain

    Cons -
    Not enough dungeons
    Daily grinds - Daily quests sucked in 5.0

  19. #119
    I wish they had done more with Huggalon the Heart Watcher.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
    I hate these casual Fridays ruining it for real Fridays.

  20. #120
    All around, a very solid expansion.

    I quit the game during Cataclysm, July 2011. Came back two months after MOP came out. At first I thought MOP would be stupid. I mean Pandas, asian themes? And at first I wasn't really impressed. But it really has been a very good expansion. The story starts off a little weak but gets quite good, and the endgame has been pretty good. Leveling was a bit grindier/not as fun, but overall I'd rate this expansion a B or B+. Not as good as BC, a notch below WOTLK, but way better than Cata.

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