I really like the fast pace of pvp right now. Im terrified after reading everything that its going to be very slow. That Ill need to 2v1 someone to kill them quickly in a bg even if they are a bot. But you all sound pretty confident so Im going to remain excited. I hope it all works out well.
It should take longer to kill someone, but its going to take a lot longer to get them back to full health too.
Fewer silences, fewer CC, no disarms, more root DR, less instant CC, less crit damage, fewer burst CDs, less instant healing....everything sounds good to be honest.
Because it is fun to be chain stunned with nothing to do but watch yourself die when trinket is on cooldown, especially as a caster when abilities have cast times so that even if stuns end with you still alive you are unable to do anything for a further 4 seconds due to silences.
If you haven't read, they're removing all disarms, all instant CC's, reducing Pet CC, Removing Silences attached to interupts
Interested to hear the thoughts of others
This is not "watering down", this is making the game playable again. Base resilience, chain CC's and over-the-rainbow healing have been the major annoyances in PvP over the past years, it's a required remedy. Great thing Blizzard finally mustered the guts to see it through.
There are too many design flaws in your game. As a result, your customers' game experience may be degraded. Fire or replace the failing developers if you don't want to see this message again.
It's not dumbing down pvp. It's putting more emphasis on things that should matter like positioning and actual CC coordination. Today's PVP is popping swifty one shots while simultaneously chaining 30 seconds of CC and killing someone. There is absolutely no punishment in today's PVP for overlapping CC. PVP shouldn't be about who has more buttons to use. It should be about who has the best coordination and positioning.