Wow, some of the people in this thread are in Republican levels of denial.
Blizzard does not give one shit of an iota about the "player experience". This is a cost-saving measure for them. This thread has literally no value other than to marvel at the leaps of logic the fanboys have to make to defend this terrible "feature".
CRZ not very good for questing (it's purpose) because at end game (timeless isles) it doesn't work.
CRZ is only good for level 90s harrassing hellfire peninsula when they are bored and having more lvl 60s to gank
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Good post, and now that Greg Street has been fired it's a possibility, but we'll find out more in the Beta. Best advice I can give is be loud about this polished turd and be vocal on the forums. The CMs can't squelch everyone's thoughts on the matter as Ghostcrawler attempted to do with the CRZ Feedback Threads. Says something that 2 years later people STILL hate the feature.
Also says something that Blizzard offers free 90s now as a means to avoid it. All parties are aware it's a crappy idea. Should remove it now that it's creator is gone from power. ..Come to think of it, it's sort of like Obama-Care. Hah!
the sooner they get rid of crz the better imo
Of course I have quested with a friend, but not in a long time. Questing/leveling now is already super fast though, there's no real need. And that's the point. Questing has been tooled to be a fast solo experience as it currently stands, and the multiplayer aspects have been tooled to be much easier to access. So why muck up the questing by dumping tons of people all over the place for no real reason other than to get in each other's way?
To be fair, you could say this about a lot of features though.Originally Posted by The Penguin
CRZ does not really accomplish it's goal. People don't interact with each other in these zones and they're still mostly dead. All it did was make it hell to level in Hellfire and Hyjal and make rares super-rare/legendary/nearly impossible to kill or tame. Out with the failed feature.
I wouldn't miss it personally,
Two people I have had join me in the game for the first time since TBC have expressed frustration and dismay with being teabagged by multiple servers worth of level 90 alliance picking on their rerolls. All it seems to do is give the griefers more seals to club.
Why even have a choice of server anymore, finding someone that's actually from your server is more rare than getting time lost protodrake.
The problem lies in your sense of entitlement. You got used to an aberrant condition, that is: an empty world. That was not the end goal for Blizzard, and they rectified the system to ensure their idea of a full world was realized. They don't care that you want an empty world and no competition, they want a full world with competition, so they made it that way. It's not up to you to dictate how the game should function.
I do sympathize with the MoonGuard/Elwynn issue, but honestly I think Blizzard should clamp down on that garbage. You're supposed to roleplay your character, not roleplay yourself getting your rocks off. Your character is an adventurer, not a hooker. If you want to roleplay a hooker, don't do it in an adventure setting. Go play Second Life if that's what you need.
It does accomplish its goal, though. The goal is to save Blizzard money and resources by having them only have to dump players in a server cluster (battlegroup) onto one world server as opposed to running, say, an Outland world server for each "realm". Once again, that is the only reason Blizzard is doing this. They get to re-purpose the old servers to things like Hearthstone, without looking like they're shutting down realms and causing a "game is dying" panic.
Crz is horrible, one of the worst things ever done to wow. The only thing I can think of that's worse is phasing. Keep crz by invite, but get rid of forced crz. I support the op on this one.
One could also say that about the coming PG in WoD, it slap a Band-Aid on a much bigger issue as well. When the lower zone got revamped in Cata, it took was remaining part of the old game out, sure they need update from a quest point of view, but should have otherwise been left as they were. When you start out and everything is yellow to you, you feel no danger at all, no sense of consequence. It got to the point many were tired of leveling through the same old content over and over again, so they made it faster and faster and faster until the point you had no more levels to go. If you were new or very green to another class did you happen to learn anything along the way, not really and not much, because it was about getting to cap and getting the shiny gear. There was no desire to learn anymore, no consequences to worry about. Just blast to the end and get the carrot the gear or the mount or achievement. Now there are an endless amount of people bitching about people not knowing how to play there class. Tell me what incentive did the have to learn, if there buddy was RAFing them through the game so they could play at cap together or the person the has heirloom on and is out of a zone so fast your head spins.
Fact is many thought of themselves, instead of the overall health of the game they pushed Blizzard to make the process faster, because they were bored of having to do the same stuff over and over again. I know some here are going to say you can learn in spite of the faster leveling process, that might be true for a few, but not everyone has the same level of gaming experience. Some do not catch on even after they get to cap, hence why we have some many that have no clue and many end up leaving because no one just wanted to take the time to help, even a little. They got level, so they could play with friends, but many of the friends left them hanging or just behind because could not figure it out.
Some people on there own joined the game, leveled got to the end tried to ask for help they got told GTFO, go look it up yourself that is what I had to do. Well that might be all fine and well there are ton of site out there many have not been update for years, some have totally abandoned, or have a ton of misguided information. If you knew nothing and until recently Blizzard themselves had updated their own guide in a very long time. I know when I started had it not been for a few people in my guild I would have no idea where to even start to look for stuff.
Now your here about the CRZ's that have been present in the game for better part of close to two years. I was on one of the first of many that got this done to the realm I was on, many said it was the best thing Blizzard had done in long time, if you did like to bad. Well since I got merge back to the old realm that I actually paid to get off of. I had to then turn right around and do it again, because I was well aware of what was going to take place and it did. It got so bad many more left back when Blizzard offered reduce price transfer off the various realms. That realm had a pretty high level of people when I transferred to it and now it is almost dead except for the CRZ's. I think the CRZ's as well as the up coming CRZ raid options are going to further erode realms and guilds. It used to be being part of a guild was really something special. It has been very difficult to find a decent one that does not fall apart in the matter of weeks anymore.
Blizzard really needs to stop with all the various band-aids, because they are not addressing the really issues of the game, but they are actually having an adverse effects in many ways. I have always been a believe it would be this game that would kill itself. It was gutted along time ago to make the game more accessible to more people, the beginning cata rip the last remaining soul the game had the lower level zones.
I don't mind seeing other players in the zone, or competing for resources. But, now that realms have been merged, it seems to me we have enough bodies on the merged realms to replace the need for CRZ. CRZ was a bandaid when they didn't want to merge anything. Now that things have merged, the bandaid is no longer needed.
I'm still waiting for the day when Blizzard decides to remove Cross-Realm Zones.