I prefer seeing bigger numbers personally, and it's going to be rather disappointing to see the same numbers I was generating in WOTLK/Cata; even if they're proportionally much higher than in that expansion. So long as things are proportionally higher however, then i'll probably get used to it; in the same way that I got used to playing WoW on widescreen with my new laptop.
I can't help but feel this is just a band-aid however; sooner or later in X amount of expansions, they'll have to bite the bullet and upgrade.
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"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.
It's not a nerf. Relative power remains the same, NUMBERS are smaller. Why is this so difficult to grasp? I guess those people get some massive e-peen boner from seeing the high numbers...I don't see my toons power in the numbers flashing across my screen. I see it in how fast mobs go down when I attack them.
Personally cant wait till item squish...the fact I do like 300k more dps with H WF gear than a fresh 90 is ridiculous and stupid. Gear from previous instances should at least be marginally viable instead of completely worthless. Glad they realized their mistake cause things got way out of hand in MoP
(assuming this will be possible, since Blizzard have said multiple times that soloing old content will be just as easy/hard as it is now)
Visual perception is still there yes, it makes you feel weaker, when in fact you are not, thus not loosing character progression, wrap your head around it. Seeing big numbers are fun, I agree, but seeing less, and seeing things still die as fast, then there is no change. And if you like big numbers, get an addon or whatever to add 3x0 (000) or more if thats what you like behind the real number thats popping up when a spell hit.
So again, there is no problem, and the "anti-squish" crowds argument is still "I want big numbers", and that seems to be the only argument you have, and it is a stupid and bad argument.
Someone needs to sticky this at the front page. Or make everyone read it before they log in or enter the site.Originally Posted by Blizzard Entertainment
Last edited by Xilurm; 2014-03-01 at 03:31 PM.
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I'd rather see us with wotlk power at 100 and not 90 but oh well...
i get the squish, i dont see how some people cant, your relative power towards the enemy hasnt changed, just the numeric value.
what i want to know is how they are going to do it so that we dont end up having to farm raid content multiple tiers below the current patch just for that trinket with the godly proc or something
it sure do look awesome hmu
The numbers are smaller, but the relative power gains between tiers are just as significant. If it helps, don't think in terms of numbers, think in terms of percents. Gaining 20% power is gaining 20% power. The fact that 20% of 5000 is a smaller number than 20% of 500,000 makes zero difference.
- Make an Item, give it 2 variations of stats, so Item A/B. Next xpack hits, flick the "switch all 2 B" button, Bam, all WoD items drop some Ilevels - They could probably tie this into the scaling used on heirlooms, even. After WoD all WoD gear scales back to 5 levels or something.
They need to think of a way to stop it getting out of control, like the above idea. Not just let it get out of control then spend months tweaking all the items to compensate. We cant go along with just getting a item squish every X amount of years. I can understand this situation, but they would be foolish to let it happen again. A simple minor squish at the end of each expansion would suffice.
Look at the graph, 1-90 is a smooth line, hardly any jumps at all, untill 100. If they replicate this at the end of each expansion, they can still give us a little flick up in Ilvl for the new expansion, without having to get silly on numbers. And every fresh levelling process will be a smooth curve until endgame.