if we crit for 50k i can actually live with that ... i just dont wanna see "2k crits"
There are other very good reasons for the change, gameplay and aesthetics being the most important ones.
Not sure if any ones mentioned it yet but theres already an addon that does this
Its called GodLike! and here it is http://www.curse.com/addons/wow/god-like-svenson
It hasnt been updated since 4.3 but it should still work.
Theres also an addon that does that too its called Comix and here it is http://www.curse.com/addons/wow/comix-the-return
Last edited by pung9; 2014-02-28 at 11:16 PM.
Read the tweet.
Watcher @WatcherDev 13h
@FlawlessLogic1 You can blame me if you like. It's a design call, not a technical one. We don't want to see +13759 Strength helms.
@WatcherDev @FlawlessLogic1 so it was a lie when they told us it was a technical limitation. Great. Stay classy blizzard developers.
Watcher @WatcherDev 11h
@Supersubwoofer Designers aren't programmers, and not every inaccurate statement is a lie. It WAS a technical hurdle, but not insurmountable
Last edited by SL1200; 2014-03-01 at 12:08 PM.
"It was a technical hurdle"
So, stop lying please? Of course it was surmountable; just a small matter of programming, right? But that would have a cost. The squish was the better solution.
One cost not squishing would have is that the communication protocol between clients and servers would have to be redesigned. The data packets have a certain number of bits for the various numbers flying around, and these fields would have to be expanded. This has a cost in programming time, in reliability (think of all the new bugs that would be introduced), and would have an ongoing cost in bandwidth and latency, which would affect gameplay.
You forgot the most memorable one:
You'll only not feel epic for a month or so at most. Then the numbers will just make sense again. The item squish is absolutely mandatory at this point in the games life.
When I played WoW and started raiding, a Mage had 3k hp and spells were hiting for less than 1000 damage and yet the game still felt extremely epic... way more epic than today when I think back of the time I've seen Ragnaros poping out of the magmalake.
Numbers are totally irrelevant in this game; it's relative scaling that matters. I bet you're one of those people who inspects random people to see if you're better than them.