Imagine if a warrior got 1 point of strength per level. At level 60, you'd have 60 strength, and 90, 90 strength. You'd have 30 more strength than you're supposed to at the level of content, which is enough to overpower the boss. After the squish, you'll be getting 1 point of strength every 2 levels. Now at 60, you have 30 strength, and they nerf the boss' hp to match. But at level 90, you have 45 strength. That's only 15 more strength than was needed when it was current. You are at a disadvantage in real power, because the difference in power between 60 and 90 has been reduced.
If hp and strength were ratings like secondaries, it wouldn't matter, but they're static, so it does.
What they should do is make all the old bosses a level, instead of being boss level, and then implement a level differential for damage received. For every level you have on your target, you do a bonus 1% (numbers can be tuned) damage to the mob, and it does 1% less damage to you. This actually increases the perception of player power, and gives a tangible bonus to levelling, not to mention gives you a solid boost that's not as gear dependent when you want to farm old instances/areas.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
I would say that you may find a difference on a boss or two with the 6.0 patch but once you level up to 100 it would be even easier. I would expect some bosses to become even easier while some harder just because its not scaled for old content in mind. So I wouldn't worry about it once WOD is out.
This is obviously the biggest concern when doing the squish and they've already said numerous times that they'll make sure soloing is not affected.
Last edited by cityguy193; 2014-03-02 at 11:54 PM.
Pokemon FC: 1091 - 8286 - 2221 Aman Add me
Dear mother of Raptor Jesus... it seems some of you people will only understand (and believe) this when it's actually in front of your damn eyes. And even then, some of the most cynical of you will probably still be twisting things around somehow.
If your fireball hits for 10k now, and Arthas has 1,000,000 health...
then your fireball will soon hit for 1k, and Arthas will have 100,000 health.
Or whtvr I suck at math. It's the same ratio. Only things above level 60 will be affected.
Gee, I believe something that makes sense, is plausible and is very likely to be true. Stone me to death because I'm "buying into big bad Blizzard's lies".
Instead, do tell me: why in Pete's name do you think they're lying about this?
I swear, some people...
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Last edited by Gehco; 2014-03-03 at 01:14 PM.
If there are issues (which is entirely possible, as always), they'll be eventually fixed. But I don't think anyone in their right mind will claim that there can't be issues with such a big change in the whole game.
Yes, blind faith. That's exactly it. You took off my mask and hit the nail on the head. It's nothing but blind faith making me believe this. There's absolutely no conceivable reason whatsoever that could lead me to possibly believe this, other than a fervant, blind devotion.I don't know let's see why would a business lie about an issue they are having to those who are giving them money? It's that blind faith that shows you'll swallow anything.
How's that blind cynism treating you?
I don't know how many times blizzard said don't worry we're going to be able to solo everything and more once wow comes out. So really there is more evidence that it will be fine than it will not.