Remember that fistweaving will also still cost mana. CJL is just the same thing the other 4 healers are getting, a way to do ranged damage for free and get a minuscule amount of mana back while doing so. With crit levels going down the drain and chi generation/consumption getting tanked, Mana Tea channeling won't happen nearly as often, so it's feasible that if you don't need the damage but want some mana back that you would sit and channel CJL instead of fistweaving or healing. Of course, that's making the assumption that a fight exists in which you do not need more damage.
The problem is that instead of returning mana celesty has said it will instead create mana tea. The last thing this spec needs is more time channeling and less time actually playing the damn game.
[*snip* Read that wrong]
I came here to see how you Monks feel about Bilzz's insistace on making Mistweaving and Fistweaving seperate:
"We are 100% committed to making sure that there's no cherry-picking between Serpent/Crane. We'll adjust as necessary if so." -Celestalon
Last edited by Kurosendo; 2014-04-17 at 06:28 PM. Reason: Read info wrong, corrected.
There isn't many fights in SoO where you use Soothing Mist in 25 man anyways.
I totally get the point of using it, I glyphed it but to be honest, it's one of those things not doing enough of a difference to be noticeable in 25.. could be wrong, but I never felt it was gamebreaking when I used it myself.
I'm not very happy about what they're doing with CJL. That's just dumb imo.
Every post about MW makes me feel like blizz has absolutely no idea what they want to do with MW.
I'll have to see what happens with it in beta, but if they keep going in this direction chances are I'll probably main swap :/
I see a lot of shit about Atonement and how every healer should have it. I don't think any healer should have it, I think tanks should tank dps should dps and healers should heal. Why don't they just remove healing from the game and give you a certain amount of health to use throughout the fight and if you mess up you die, if you do what you're supposed to you live. Everyone gets to dps and /flex at their numbers and the world is happy.
does cjl generate chi in healer stance? cus aladya said it did but afaik it doesnt
CJL in crane stance is going to be pretty nice with the meta gem. A free flash heal +2% mana and chi? Though they probably will make it useless after we hit 91.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
That said I agree, they definitely have an end point they're trying to reach with the spec which will be absolutely functional and balanced (to a point). I think it's just an end point many of us will absolutely loathe unless a huge change in their 'vision' occurs during Beta.
@Dread, if you don't ever want to be a healer that does damage you definitely 100% should not have rolled a Monk. From the very beginning they've been all about doing damage and healing at the same time, see L30 talents, L90 talents, and the fact that the statue is completely useless without Eminence. Unfortunately Blizzard agrees with you, damage to healing mechanics are being gutted across the board with Crane stance separation and Penance being removed from Atonement. The new free damage that gives a little mana back thing that every healer is getting is just Shaman's Telluric Currents that they've had since Cata given to everyone, it does no real damage and returns a very small amount of mana, it's just a button you press when there's no healing to do at the moment to break that old healer habit of standing around doing nothing or overhealing a ton just to be pressing buttons.
Last edited by Totaltotemic; 2014-04-17 at 10:53 PM.
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I chose to make "Stab" melee-range because now we won't have any RDPS vs. MDPS balance issues. If DPS want to avoid boss AoEs they should just roll a healer, since healers are supposed to stand at range anyway.
I also deleted the following abilities:
- Tank: Everything except Taunt. Taunt no longer has a CD and hits all targets in a 40-yard radius. Still off the GCD.
- Heal: Everything except Soothing Mist and Soothinger Mist. Both are 6-second long channels. One is ST, the other is AoE. This adds gameplay depth.
- Stab: Everything except Stabbing Strike. Giving DPS an AoE ability infringes too much on what Tanks do, and it's more interesting to single-target mobs down anyway, especially when there's 50 of them and you need to strategically decide which 10k HP mob to stab once first.
I predict subscriptions will double and all other MMOs will go offline.
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SPECULATION DON'T ACT LIKE THIS IS REAL:
Would anyone be surprised if entering Crane deletes your Mana Tea stacks and prevents generating Mana Tea?
It's been tweeted that Crane stance won't be free, not sure about it's own mana management.