Jesus, the guy simply asked for guidelines of "okay" dps for flex/normal/hc and ofcourse it derails into a epeen-thread.
What a stupid thread this ended up in.
There is no static number how much dps anyone should do, depends on your role in the fight, class, specc, is there adds? is your class good for aoing? is there much going around? etc etc.. so many factors. Im raiding heroic and most of our dps are 570ish ilvl. They go normal from 270-330 with some peaks up to 400-500ish if they can tunnel the boss without caring much for anything else. But most are around 300k ish in a normal heroic fight.
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It's not any better a number "to aim for" than INFINITY is. It's a number that is not -- not ever -- achievable on the average by any player. That is not a number you will ever achieve legitimately other than by accident or deliberate padding.
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Like I said, every single distortion in raidbots serves to drive the numbers up to ridiculous, unnecessary, and/or unobtainable values. There is nothing in the aggregation of data from raidbots that in any way makes the data useful for determining what DPS is needed for progression. The only meaningful result you can obtain from looking at "all parses" data is "whatever it is, it's a lot less than this."
If I had access to combat logs and player profiles in the way that Blizzard does, I could tell you very precisely what DPS is needed for progression. With access to the fairly bad/unreliable data that logging sites have, I could still produce a decent guess. But the logging sites do not IN ANY WAY give you the answer to a question like:
"What do we need to progress, and/or can we expect to see as we progress, through the bosses in this raid?"
OT: The dps that you NEED for progression and the dps that you WANT for progression is a way different number. That's where people in this thread are going wrong. You don't NEED 300k dps from each player for 10hc Blackfuse. God knows you want that, because it shortens the fight to like 6 minutes which is way easier to sustain.
When soo came out my guild ilvl was around 545, meaning we had full hc gear from tot. We overgeared every boss until siegecrafter which was first boss that required atleast some tactics. Now in full hc tot gear ppl pulled roughly 200k in single target fights, and with that damage we overgeared whole normal mode, meaning that 150k dps in first half of SoO is enough if you know tactics.
Flex doesnt req. DPS.. Normal is around 200K.
Depends on gear. SoO trinkets, meta and leg. cloak gives you a big step up on the dmg.
Main(s) since Vanilla: Enha sham / Hunter. Alt since TBC: Warrior.
dps depends very well on wich bossfight it is, wich class and spec you are playing and simply the tactic that your guild is using, 450k dps is doable on quite alot of fights in hc gear, but it will still depend on the way your guild does the fightFlex: 200k (just a guess)
Norm: 330k (Raidbots 25M)
Heroic: 450k (Raidbots 25M)
I do over 9000 dps at times.
I sometime wonder if people throw around absurd hyperbole like "every top 100 parse is from padding or insane RNG" because they need something else other than their own skill level to blame their lack of performance compared to others on. OT: it's obviously impossible to quote one number to cover every class/spec/boss, but given the amount of time that SoO has been out for, if you've been playing anything like actively, the gear you should have makes the dps checks utterly irrelevant.
No one but you said "every top 100", but I guess you referring to me at least, and I don't compare my DPS to raidbots top100, since first and foremost I don't have that gear and second I rather aim at hiting what I sim at on those single target fights where it is possible or use the Sim as a guidelines on rest.I sometime wonder if people throw around absurd hyperbole like "every top 100 parse is from padding or insane RNG" because they need something else other than their own skill level to blame their lack of performance compared to others on
Ignoring padding, Speed/farm kill and bugged fights and say that top100 is a good guideline for maximum possible DPS on progression is a equally bad standpoint as saying every top 100 parse is padding or insane RNG.
I never said anything about using top 100 logs to judge what good dps is for progress (it's clearly not), I just wanted to point out that the majority of high ranks are down to skill (and gear yes, but most people that are good enough to rank that high have pretty similar gear levels).
Here's what I'd consider some estimates for each difficulty (apart from LFR):
Flex: 125k - 175k
Normal: 175k - 250k
Heroic: 250k - 350k
You could probably pull the low end of those numbers for the first 8 encounters. Of course, there's factors like AOE segments (Galakras) or downtime mechanics (Nazgrim or Immerseus) but for the majority that's I think a fair ballpark.
Whenever I'm sad, I just come back to read this thread.
^ Having 0 Corruption cause you to do normal damage (Corruption spell has a damage reduction mod.). Having Purified (de?)buff increase your damage and healing done. I don't remember the exact number, but yes, being Purified increase your damage done (to the Almagation?)
Last edited by Qualia; 2014-03-04 at 04:49 PM.
How long does it last? Anyway... embarrassing that I never realized.
Until the boss is dead or you lose your Purified (de)buff = you soak something (purified even lasts through death), which we probably don't as DPS =)