Faction capping would just mean a sever is dead on both factions instead of one. And there are plenty of examples of PvP servers that are just that.
Back when I played on a PvP server(From classic to start of Cata), I once got ganked and camped while lvl'ing in WPL, he killed me maybe 2-3 times. I camped him for one hour after getting on my main. It was great.
Haveing been on a PvE server for the last years, I miss that stuff sometimes.
Fact of the matter is, dont like beeing killed, ganked, camped or whatever, you should not have made a toon on a PvP server. The rules have been the same for almost 10 years on PvP servers, just because you dont like it, does not mean the rules will change. It is 100% your fault for choosing to play on a PvP server in the first place. Reroll PvE or stfu.
Time to dust this old Vanilla quote off:
Pvp happened on a Pvp server.
Yes world pvp is often unfair, but them's the breaks. If you want structured and balanced pvp (sort of?), that's what bgs and arenas are for.
I was pvp until early LK then server transferred to PvE, just because I enjoyed relaxing and staring at the scenery so much that the excitement of being on edge all the time wasn't worth the trade off.
That being said some of my most fun times came from pvp world encounters:
(Vanilla) in Hillsbrad a priest mcs me and proceeds to melee my pet to death. I emote /beg and /mourn as my pet slowly gets poked to death by my stat stick. Priest / laughs and leaves me alive.
(BC) At 53 I slowly kited and killed a dumb 60something rogue who tried to surprise me. Best part was I was drunk ingame, so my screen was a blurry mess of jump-kiting a threatening blob.
(BC) In my 30s I killed a resto/feral Druid pair who tried to gank me in stv, both around the same level. Feral guy kittied me, forgot about Scare Beast, ran around feared while I downed the resto, then I kited
And finished the kitty off and proceeded to camp them. They never spawned back at their bodies.
(Cata) I'm in stv leveling a Druid and get one shotted by a high level on a flying mount. As I sit there in ghost form, I watch HIM proceed to get one shotted by a higher level also on a flyer. It's the ciiiircle of life.
Yes there's lots of camping but that's what world pvp is. If you don't like it, reroll like I did. Another option is to use OQ to get onto a PvE server just to knock out your Timeless stuff, then hide in instances.
Alot of good memories about Wpvp came from Vanilla until Wrath
Since Cata, it's not even PvP, it's broken and saying This is a PvP server this is what you get, I have no problem with that, but a few people unsubs because of that.
And now let the people whine about how their server is dead
I find it really silly when people consider "corpse camping" to be world pvp.
Corpse camping is the most boring uneventful and just god-awful form of PvP in WoW.
Corpse campers have never seen the good old fights of vanilla southshore and crossroads... that was PROPER world pvp, and not the 5vs1 gibberish corpse-camp people are so fond of these days.
The only fun and fair world PVP i had was on pre-nerf Verlok Stand. The place with trillions of instant respawning troggs. 10k gold per hour farmplace.
PVPing there was fun and made sense. If you win, you had the farm spot. Until stronger guy came in and killed you.
That is how I image people who reply with that. (yes a link to a picture, click it!)
I said that people who do corpse camping today and call it "World PvP" have definitely NOT played the Southshore/Crossroads battles of Vanilla.
Whoever did fight in the fun and "organic" big world PvP battles during Vanilla would NEVER call corpse camping "the World PvP", since it is an absolute insult to the (long dead) memories of true World PvP.
p.s. Before you start to question other people, make sure you read their posts properly.
But lets get more on to your point:
Your opinion can be whatever you want it to be, bud. Just don't try to pass it off as fact especially when the Devs state otherwise.
Developers call corpse camping a form of world pvp because it is pvp happening in the outside world - it does not take a rocket scientist to figure that out.
During vanilla there was awesome world pvp in certain places which died out during TBC - it all got replaced by fly mount gank groups (5v1) and corpse camping.
Obviously ALL OF THAT is technically classified as World PvP (pvp happening in the outside world) - but no gamer that has played THE AWESOME vanilla world pvp will ever piss on the good fun of hillsbrad/crossroads by referring to corpse camping as World PvP, regardless of how it is today classified.
Not sure are you just trying to be illogical, ignorant or just wanna troll - if you can not understand these simple sentences after my 3rd post, then just stop bothering to read and post...
Was the Southshore stuff way more fun? Imo, yeah I agree it was more fun, but like I said, I still see Corpse camping as World PvP.
As you said, World PvP is defined by "pvp happening in the outside world", not by whether or not it was fun or not. And despite me and you enjoying it more than corpse camping, I'm sure there is someone out there who has played back then who still enjoys corpse camping more. It illogical to ignore that possibility.
This got blown out of proportion. My issue was with you saying that everyone who played back then doesn't view corpse camping as wPvP, which is quite simply false. Just kinda irked me.
Regardless, I'm dropping this mini-argument. Your point is apparently: "Southshore PvP was way better than corpse camping" which like I said, I agree with.
Guys,lets be honest here wpvp was only real when BGs didnt exist,and the wpvp that existed was a mess people that say that wpvp was a big real thing back then probably didnt play or are just nostalgic,its the same thing when people say that pvp in vanilla took more skill than nowadays,its just nostalgia the best example are the warriors in vanilla that had mortal strike and overpower to press and that was it
My realm has some really competitive WPvP going, as in we will constantly raid each other's town and capital cities. It's quite a bit of fun actually, and I will sometimes find myself organizing a small raid to attack cross-roads and get some WPvP flowing.
TI is a perfect example of WoW PvP done without structure or support.
When you throw in sandbox elements where players claim interactive objects / resources, boosted by faction NPCs, then it becomes more than just a run of the mill gank fest. Yes, you've seen some pretty terrible demonstrations of what world PvP can devolve into, but that has no bearing for what heights it could soar towards. To make it truly and honestly work, you need a dedicated world pvp development team pouring their time and effort into providing structure and support elements and crafting a comprehensive system from the ground up. The game world needs to revolve around such a feature, not just pass it off as a cheap trick.
I'm sorry that TI has become WoW's idea of world PvP. That certainly isn't the dream we players thought of when we chose a PvP server those many years ago.
Based on the attitudes displayed in these threads Blizzard should replace the label of "PVP server" with something more appropriate like;
"player vs vindictive little sociopaths who didn't get enough hugs as kids".
Because it seems very clear to me that few people are interested in differentiating between constructive, fun world pvp and just trying to make other people miserable because "lulz who cares it's just a video game XD". Really it just demonstrates the disgusting attitudes displayed by the modern generations; Give these people even the smallest opportunity to act like an antisocial scrote and they're all too happy to oblige.
It's just for fun, that's it. You shouldn't think that peoples actions in-game are who they are IRL, or that it may show what their personality is like. We're playing a game. Nothing more. Don't be so serious.