Nothing major, but latest Tweets from Celestalon:
Originally Posted by @Celestalon
Nothing major, but latest Tweets from Celestalon:
Originally Posted by @Celestalon
Hmmm, Holy Power being more valuable implies that HP finishers will be bigger (which seems to run counter to what people are expecting) or we'll generate it slower (which would be horrible).
Either way, gaining some HP on a 2 minute cooldown isn't great but Blood Elves get a dps/hps passive now too anyway.
Sounds like HS will lose its ability to generate holy power. Atleast thats the only way I can see 1 holy power being better than the mana.
They think that it will be better. Highly doubt it will actually be better.
Last edited by Freia; 2014-03-13 at 03:33 AM.
Wow guys lots of speculation on a couple of lines. Heh
A short statement can imply many things. If there was a twitter along the lines of "Paladin healing will be reduced by 50% overall" + "Paladin healing will be all about single target heals" you can bet there's going to be a lot of discussion even if it's just "a couple of lines".
"My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility
Prediction for the future
You can't blame people; Blizzard is dripping out WoD information like frozen molasses. Any bit of info to speculate on feels better than sitting around totally in the dark, especially after the currently-ominous Watercooler.
It's a speculation/discussion thread; of course it's going to attract the players who like to discuss and speculate.
Obviously Tweets are too vague to trust, but you could interpret it that @CT thinks 1 HP is good enough in WoD to compete with what other classes get from Arcane Torrent, which is interesting.
Last edited by Lovestar; 2014-03-13 at 12:54 PM.
"My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility
Prediction for the future
And yet it's far less clunky than having to cast beacon twice every time because the one you want fixed is constantly moving.
What I'd rather see from that talent is making beacon deal out an additional x% of healing transferred as splash healing out from the beacon, similar to daybreak. But sadly I know that probably won't happen with smart heals being under the microscope. Though I wouldn't mind it if it wasn't "smart"...
Loved the hell out of that glyph. It was often enough to be bombing the tanks and then incidentally healing the melee so persistent damage like Sappiron weren't much of a problem.
But I'm pretty sure we won't be getting any passive AoE or smart heals, much less a combination of them even if it is "relatively" weak.
Last edited by Jackielope; 2014-03-15 at 03:25 PM.
No, I'm sure we won't be getting that, but it would be nice for healing separate stacked groups (ranged and melee). It wouldn't even be that game breaking, as long as we're living in a world with infinite mushrooms still