1. #1
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    WoD: New Racials Have Been Clarified 3/3/2014

    A quote from Bashiok just 55 minutes ago:

    We're planning some changes to racial traits for Warlords of Draenor. We recently posted a Dev Watercooler (Pruning the Garden of War) that dives deeper into the philosophy behind these changes, and now we wanted to give you the full details of what's coming.

    In order to keep racials more in line with one another, we've decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We're accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

    There aren't any current plans to change Pandaren or Worgen racials.

    Blood Elf
    Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
    Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

    Draenei
    Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
    Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

    Dwarf
    Crack Shot has been removed (was 1% Expertise with ranged weapons).
    Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
    Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.

    Gnome
    Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
    Escape Artist's cooldown has been reduced to 1 minute (down from 1.5 minutes).
    Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    Nimble Fingers is a new racial passive ability that increases Haste by 1%.

    Goblin
    Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

    Human
    Mace Specialization has been removed (was 1% Expertise with maces).
    Sword Specialization has been removed (was 1% Expertise with swords).
    The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

    Night Elf
    Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
    Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

    Orc
    Axe Specialization has been removed (was 1% Expertise with axes).
    Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

    Tauren
    Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
    Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

    Troll
    Berserking now increases Haste by 15% (down from 20%).
    Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
    Dead Eye has been removed (was 1% Expertise with ranged weapons).

    Undead
    Will of the Forsaken's cooldown has been increased to 3 minutes (up from 2 minutes).
    SOURCE
    Last edited by -Superman-; 2014-03-03 at 07:47 PM. Reason: Cited source location.

  2. #2
    Isn't that's what's been on the front page for a few days?

    Obviously those were from twitter and these are seen by many more people and not everyone here probably saw it, but it has been on front page for a few days.

  3. #3
    Quote Originally Posted by Achren View Post
    Not really, the previous post was only an outline for what the new racials would look like. This one is still an outline I suppose, but slightly updated (I think).
    As far as I can tell there are ~2 changes. 1st is the troll beast slaying change, was implied it was gone I believe in the blog, not changed.

    Other is the tweets mentioned changes to Undead touch of the grave scaling yet that is no mentioned in that long post.

    Regardless, its good to have this post on the WoD general discussion forums in an easy to read place

  4. #4
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    Quote Originally Posted by Krazzorx View Post
    Isn't that's what's been on the front page for a few days?
    The initial "leak" was yes. This is an updated version as of a short time ago. Also, I agree that this is a much better location for the information than the front page.

  5. #5
    So glad that Orc/Troll get a small nerf, and Tauren/Belf get buffs. And Alliance racials buffs. Looks like it's going to be more balanced. Hopefully this encourages more Alliance guilds to stay where they are instead of being pressured to reroll Horde to stay competitive.
    When we looked at the relics of the precursors, we saw the height civilization can attain.
    When we looked at their ruins, we marked the danger of that height.
    - Keeper Annals

  6. #6
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    Quote Originally Posted by corebit View Post
    So glad that Orc/Troll get a small nerf, and Tauren/Belf get buffs. And Alliance racials buffs. Looks like it's going to be more balanced. Hopefully this encourages more Alliance guilds to stay where they are instead of being pressured to reroll Horde to stay competitive.
    That was my impression as well. Then again, Gnome is my favorite race and boy are they getting a buff

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