Originally Posted by
kidsafe
The buff is to melee/ranged haste and it's absolutely huge for all physical DPS, of which there are typically a minimum of two and usually 3-5 in a typical 10-man. It does not only affect auto-attacks. It affects cobra/steady shot, barrage, resource regeneration, etc. I'm not saying its more crucial than spell haste, but what you are giving out false info. For example, on my paper doll, I go from 29.92% ranged haste to 42.91% ranged haste if I have my serpent out. If you have to ditch one of the listed buffs, the one of least importance is 4% physical vulnerability.