Originally Posted by
BassZ1890
Idk about most of what you said... but I do agree its a rather absurd statement. I mean... I am not even sure how they came to that conclusion... Are they lopping people who put out negative criticisms with trolls/spammers? It just seems like such a strange statement to basically come out and go "People who don't like something are actually just wanting to be upset for no reason". It basically speaks to me as "If you dislike something, we do not consider your view point as important because you just want to dislike our changes to dislike them." which really scares me but also makes me happy.
On one hand, it basically comes out and tells me that they don't listen to any sort of negative feedback at all and throw it out along the lines of trolling... which is bad because negative feedback is the best thing a developer can ever receive. Negative feedback is what tells a developer something is off, that the community(at least a portion) does not like something about the game and that it should be reviewed. Actually, I can give a good analogy here... Look at Garrosh Hellscream in WoW. Garrosh surrounded himself with advisers who were basically yes men, not questioning or debating any of his choices but instead just giving him nothing but positive reinforcement on his decisions. It eventually got to the point where he started pushing away and lashing out at anyone who spoke against him. With a statement like what they just put out I really feel that devs have gotten to the point where they no longer care about negative feedback from the community and would rather lump those voices in with the trolls... Thats a scary thought for an online game dev team moving forward.
On the other spectrum it also means that if they are turning away negative criticism as such, they are no longer considering community input and are focused on making the game they way THEY want to make it. This is a pretty big thing in my opinion since its one reason a lot of the indie games are becoming so popular and strong. Developers outside the AAA industry make games that THEY like, they make the games THEY want to make and build games that would be something those developers would want to play and it really seems to pay off big time even for their low budgets. The idea of the WoW dev team saying "Things have gotten too far out of hand, we can never please everyone, lets just go with a game vision that we want to see come true and ignore the feedback." could yield some interesting decisions that might take the game in a refreshing and exciting new direction. Yahtzee made an interesting quote in Zero Punctuation that I feel can apply here, paraphrasing of course... "If you ask someone what they like, they will always tell you something they already know. When you present them with what they already know, they are less likely to accept it because they already have it.". By ignoring feedback and basically coming out and saying "We don't care any more" it opens up the possibility of getting something we like but would have never known we had liked it because we constantly ask for more of the same and are given just that.
Really I am reading far FAR too much into the statement they came out with to the point of being at the furthest and broadest spectrums, but at the same time its hard to look at their statement and not blow it out of proportion. Its a statement that will obviously be expanded on quickly with just how much the community will jump all over it.