I know its to early to tell, but based on the blue posts today about cc reduce and abilites getting nerfed or removed, what do you guys think will be the best comp in 6.0?
Tbh i want ww monks to shine in 3s instead of 2s, and with the cc reductions and monk still having 2 trinkets I think we wont have a problem dying in stuns.
I have played monk pretty much since start of mop, nothing to serious becase of faceroll comps everywhere, but i achived 2k last season (f*ck you backpeddling swifty jr)
I guess you can call me a bg hero, because thats everything monk was good at (havent played 5.4.7 yet)
So I've been thinking about cc combos that will work in WOd, and I started to think, ww/dk/priest could be good, because:
-Dk can take mass grip because he doesnt need 4 trinkets anymore so:
Mass grip into leg sweep (can't get parried becausr parry is gone, aka a full 5 sec stun if you get all 3 enemy players, with some aoe preassure with dots and Rushing Jade Wind, maybe howling blast if frost>unholy, followed with a dr and a tripple dr fist of fury (leg sweep + FoF = 8 sec total stun) followed with a fear from the priest, and strangulate from dk, into a incap from monk. That would be 8 sec stun> 6 sec fear > 5 sec strang > 4/6 sec incap which could be followed by chastise if it hasnt been removed yet, so it could potentaly be a 14 sec whole enemy team cced, and 1 target with the strang/incap/chastise followup, that can result in a 28(?) sec CC if the stars allign.
I know this sounds cray, dat shit cray, but it might be possible to wreck with this comp
Thoughts? Or maybe you have a better comp in mind?