Professions are one of the biggest ways available to customize one's character. But currently, most of them don't provide much actual customization. Profession bonuses are bland, static stat boosts. All except for Engineering, with its usable abilities. So the other day, this idea came up in a thread about those Engineering abilities. And this is it with some flesh on it. Here's the idea.
All those personal boosts you get from your professions? The ones you can't sell? Gone. In their place are instituted fully formed talent trees along the lines of the current class talents, separated from the profession interface by a simple tab. In order to respec, you must visit a profession trainer. At each skill cap - 300, 375, 450, 525, 600, and into the future - a new tier of talents unlocks. Some are cosmetic. Some enhance the profession itself. And some enhance your combat ability, giving you engineering-like skills or stat boosts (and yes, this would go for engineering too). Example.
Tier 1 - Requires 300 Blacksmithing Skill
Tools of the Trade
Summon a forge and anvil for 5 minutes. 30 minute cooldown.
The crafting time for Blacksmithing and Smelting products is reduced by 50%.
Set Up Shop
Set up a stand where you act as a repair vendor for 5 minutes. 30 minute cooldown. (Just like the noodle carts)
Tier 2 - Requires 375 Blacksmithing Skill
Fists of Felsteel
Replace your equipped weapon with Felsteel Knucklespikes, increasing haste, crit or mastery (whichever is highest) by X for 10 seconds. 1 minute cooldown.
Each attack or spell cast has a chance to hurl an Adamantium Throwing Knife at one nearby enemy for X damage. 1 RPPM.
Hammer of the Naaru
Slam at a target with a lightforged hammer, dealing X damage or X healing. 1 minute cooldown.
Tier 3 - Requires 450 Blacksmithing Skill
Riddle of Steel
Reduce damage taken by 10% for 10 seconds. 1.5 minute cooldown.
Chains of the Lich
Anchor yourself to the ground with cobalt chains and pitons for 5 seconds or until cancelled, becoming immobile but immune to knockback effects. 1.5 minute cooldown.
Helm of Domination
Don a saronite helmet for 5 seconds, becoming immune to stun and disorient effects. Has a chance to cause you to uncontrollably lash out at your allies for the duration. 1.5 minute cooldown.
Tier 4 - Requires 525 Blacksmithing Skill
Your character is shown carrying an assortment of up to five random weapons from your bag in addition to your regular equipment, and may be seen to switch out weapons during attacks, spells or abilities. Cosmetic effect only.
Replace your weapon(s) with the Hammer of Twilight and become dark and transparent for 10 minutes. 30 minute cooldown. Cosmetic effect only.
Wear a tattered blademaster's banner on your back for 15 minutes, proudly displaying your professional sigil and tools of craft. 30 minute cooldown. Cosmetic effect only.
Tier 5 - Requires 600 Blacksmithing Skill
Movement speed increased by 12%. Passive effect. Does not stack with other movement speed increasing effects.
Hurl yourself through the air to the targeted location within 25 yards, trailing the flames of the forge in your wake. 3 minute cooldown.
Breath of Hanzo
Enter a state of stealth for 3 seconds, while increasing movement speed by 100%. Does not drop combat or cancel targeting. "Should you encounter God, God will be cut." 3 minute cooldown.
That's all I've got for now. Drastic? Yes, absolutely. Unlikely? Oh my, yes. But would it be cool if it were to happen at some point? That's up to you. If you like the idea, feel free to leave ideas for any other profession talents. Any at all, even the gathering ones, even ones for blacksmithing. In any case, what do you think?
Other examples and ideas: