The wording is a little odd for Flaming Shots, is it an additional 80% damage as fire damage or does it nerf the damage by 20% and make it fire damage (ignoring armor)?
Stampede has to be the single worst long CD ability in game. Pressing it is as exciting as writing up a spreadsheet, the original version of it where you could micro-manage your pets and get some decent combos off was great. But god forbid we get something halfway interesting, the noobs cry a'plenty.
I really hope they address the button bloat problem but not at the expense of useful spells, or fun spells (looking at you eyes of the beast).
Blizzard do not destroy Jaina Proudmoore's character. Make her who she once was, not full of rage and vengeance.,If you are curious about me or about my writing aspirations, feel free to pst me. Paladin-Sorcerer at your service! http://us.battle.net/wow/en/characte...htsongg/simple
Something interesting with Focusing Shot is that it no longer mentions refreshing Steady Focus and Serpent Sting like Snipe did, meaning those mechanics could very well be gone. If so, that's definitely a step in the right direction. Steady Focus was very clunky to maintain when you got to higher gear levels or during Haste effects, especially when juggling it in the Aimed Shot cycle, while Serpent Sting was just boring passive damage.
Focusing Shot just definitely returns too much Focus. You'll have to use it when completely empty or you'll Focus cap. 60 was a much better number.
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think they've already said that the button bloat is related to spells you'd use in your rotation/during fights so instead of pressing 20 different buttons (5-6 of them 1 time use during a fight dps boosters) you'd only have 10 buttons you'd use during a fight. thematic/kinda fun/wacky spells probably will be left alone
You're not 'wasting' 5 focus, you're gaining 10 extra. If you focus cap, then you focus cap, you're still better off with 75 than 60. It can't possibly return "too much" focus because there's no such thing, more is always better. It makes it more difficult to make perfect use of it, but that's a very different thing from it being too much.
Last edited by Thursley; 2014-03-06 at 08:59 PM.
All I want is for them to change MM's mastery I dislike what it now and I think changing MM's mastery to armor penetration would be sweet. Something like the more mastery you have the larger % of armor you ignore. I kinda miss armor penetration and how it was so awesome for part of Wrath
Anyone else noticed his pet bar has an icon which is basicly Lynx Rush icon?
Keep in mind that if Paladins are at the "pre-Alpha" stage, as one Blizz developer put it, then Hunters are sure as hell in the same stage of development as well. Expect these talents to change, not once, but several times as we get closer to release. I wouldn't put too much thought into it until we could at least try them out for ourselves during the Beta.
We have a baseline passive Focus generation of 4 per second which is higher with Haste. With a 2.5 second cast, slightly reduced by Haste to say 2, that's 8 Focus you regenerated back. So Snipe in total would yield ~83 Focus at the end of the cast's completion, maybe an extra Focus if you have a lot of Haste gear. This means you have to be sub 17 Focus in order to not waste any Focus.
The 60 Focus regen model would have worked much better as it gives you more room to work in the effect. I can foresee a bit of effective dead time in the cycle with Snipe at 75 where you don't have enough Focus to keep dumping shots but using Snipe would clip your signature cooldown as it has a fairly lengthy cast time on it.
Example: You have 30 Focus with 2 seconds left until your Chimera comes back up. Using Snipe would waste Focus you and clip your Chimera but doing nothing is also a bad thing. Not disastrous or anything but still.
It really raises questions about our shot system to begin with where we're hard gated by both cooldowns and a resource which work against each other and restrict our shot cycles, especially at lower gear levels.
edit: It's similar to the issue Marks faces in the current tier where if Focus capping is inevitably part of the cycle, then why does the system exist that way to begin with as it goes against the intended design?
Last edited by Bullettime; 2014-03-06 at 11:06 PM.
Focusing shot should give us 25 focus and then 50 focus over 5 seconds or something. Not all as one big lump.
If I pop stampede. in those seconds its up it increases my dps big time, And i am survival.
Granted I am not a good hunter but even i can see how much dps it does. is it boring. i would not say so. its a ability that spawns our arsenal of pets.
As you can see here it averages around 200k dps while its up. i would not say that is unimpactful dps cooldown.