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  1. #341
    Very easy to forget half of how WoW has changed over the years. People still pine for old 40-man raids but forget how awful they were. Not only because of the logistics of getting 40 people to do something, but also because the balancing was awful. Most raids were balanced around AFKers and lagging computers, so the net difficulty was really low for much of the content. It felt like LFR difficulty but with incredible headaches of gathering 40 people. As a raid leader through MC, BWL and Naxx, I can't tell you how frustrating it was-- particularly before there were addons to track attendance and do invites. It was awful. I had pen and paper and going down the list of people I'd tried to recruit during the week. Later on, there was no way to catch up on loot easily, so when 3-4 people inevitably burned out of the grind, we'd have to go back a tier just to gear them up. After doing that twice, we gave up until BC and the guild completely disbanded.

    Vanilla (patch)
    honor system
    battle grounds
    faction-linked AH
    armor upgrades (1.5 etc)
    weather effects
    Cross-realm battlegrounds
    Three BGs (WSG/AV/AB)
    World PvP (Eastern Plaguelands, etc)

    BC
    Flying mounts
    Dailies
    LFG
    Arenas
    New Races (Belf/spacegoat)
    voice chat
    valor/justice catchup
    One BG (EotS)
    world PvP in almost every zone (Zangar towers, Nagrand fort, etc)
    intro of heroic dungeons
    10man raids
    dailies introduced

    LK
    New class- DK
    achievements
    barbers
    New profession- inscription
    One BG added (SotA)
    instanced content
    better LFR
    world PvP zone (wintergrasp)

    Cata
    LFR
    new water graphics
    new class/race combinations
    New races - Goblins/Worgen
    Archaelogy added
    Xmog
    total redo of Azeroth
    reforging
    dual-talenting
    Three BGs (IoC/BfG/TP)
    Ability to extend raid lockouts
    cross-server instances
    RealID
    Talent overhaul


    MoP
    battle pet system
    AoE loot
    pets/mounts/achievements go account-wide
    cross-realm zones
    New race - Pandaren
    New class - Monk
    Scenarios
    heroic scenarios
    Six world bosses (Galleon, Sha, Oonda, Nalak, Celestials (4), Ordos
    Brawler's guild
    item level upgrades
    faction-tap world bosses, then universal tap world bosses
    New world PvP
    optional farming mini game
    Flex raiding introduced
    Proving grounds
    connected realms
    Arenas improved
    Three BGs (DG/ToK/SSM)

  2. #342
    9/10.

    Great balance, good questing with a big story arc, much content for casuals (I like pets and pet battles), much content for raiders, well done storyline, well done world bosses, AoE Looting (THANK YOU!), Brawler Guild (that one was a suggestion I made 8 years ago so I'm happy they had the same idea later) and Flex raids for people who are not so good at the game but also want to raid without using LFR and well tunes HC raids.

    One of the best expansions in my books and I'm playing for 10 years now. Sure TBC and Vanilla rank high for me but I know that's the nostalgia speaking and not the facts.
    Last edited by Kryos; 2014-04-23 at 05:03 PM.




  3. #343
    The Lightbringer Zuben's Avatar
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    7-8 is about right.
    Now you see it. Now you don't.

  4. #344
    Scarab Lord
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    - Leveling and questing was decent.
    - Environments were gorgeous and exciting.
    - Gear art was also pretty cool.
    - PVP wasn't ultra shit during the first few seasons.
    - PVE was cool as well.

    I can't find a single bad thing about MoP, yet, for some reason I've never been so bored and lonely in an expansion prior to MoP. I dunno, it felt dead and/or abandoned somehow, like I was the only person playing. Only ever saw people at key locations and even there it was pretty desolate. Not sure if it was because of how Pandaria was phased or if there was legitimately no people out in the world, but it felt dead as fuck.
    Something, Something, Something, Dark Side.

  5. #345
    The Lightbringer Revi's Avatar
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    5/10

    Pros:
    - Enjoyed the pve content as a raider
    - Class balance was pretty good. Not where it should be, but better than previously.
    - Introduced some new neat stuff: Flex raids, choosing loot specialization, challenge modes.
    - Mechanically, classes were in a great place.

    Cons:
    - Did not enjoy the Asian/Pandaran theme, and zones seemed too similar.
    - Scaling from gear out of control
    - Very tedious and "not fun" systems for getting Alts caught up to raid level.
    - Lore (from a raid perspective) seemed disconnected. Mantids, then Mogu/trolls, then Garrosh.. Just felt like a mix badly put together imo.
    - Leveling less interesting than any previous expansion.
    - 5-man content made irrelevant early on, and replaced in part by the much less enjoyable scenarios.


    All in all, enjoyed it about as much as WotlK... More than Cata, less than TBC

  6. #346
    Blademaster Dacoz's Avatar
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    8/10 I loved it!

  7. #347
    Over 9000! Winter Blossom's Avatar
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    I give it a 2/10

    - Don't like Pandas
    - Don't like the Asian theme (world, gear, raids, etc)
    - Don't like the whole "why can't we be friends" thing going on.

  8. #348
    Brewmaster dacoolist's Avatar
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    Quote Originally Posted by raviadso View Post
    Very easy to forget half of how WoW has changed over the years. People still pine for old 40-man raids but forget how awful they were. Not only because of the logistics of getting 40 people to do something, but also because the balancing was awful. Most raids were balanced around AFKers and lagging computers, so the net difficulty was really low for much of the content. It felt like LFR difficulty but with incredible headaches of gathering 40 people. As a raid leader through MC, BWL and Naxx, I can't tell you how frustrating it was-- particularly before there were addons to track attendance and do invites. It was awful. I had pen and paper and going down the list of people I'd tried to recruit during the week. Later on, there was no way to catch up on loot easily, so when 3-4 people inevitably burned out of the grind, we'd have to go back a tier just to gear them up. After doing that twice, we gave up until BC and the guild completely disbanded.

    Vanilla (patch)
    honor system
    battle grounds
    faction-linked AH
    armor upgrades (1.5 etc)
    weather effects
    Cross-realm battlegrounds
    Three BGs (WSG/AV/AB)
    World PvP (Eastern Plaguelands, etc)

    BC
    Flying mounts
    Dailies
    LFG
    Arenas
    New Races (Belf/spacegoat)
    voice chat
    valor/justice catchup
    One BG (EotS)
    world PvP in almost every zone (Zangar towers, Nagrand fort, etc)
    intro of heroic dungeons
    10man raids
    dailies introduced

    LK
    New class- DK
    achievements
    barbers
    New profession- inscription
    One BG added (SotA)
    instanced content
    better LFR
    world PvP zone (wintergrasp)

    Cata
    LFR
    new water graphics
    new class/race combinations
    New races - Goblins/Worgen
    Archaelogy added
    Xmog
    total redo of Azeroth
    reforging
    dual-talenting
    Three BGs (IoC/BfG/TP)
    Ability to extend raid lockouts
    cross-server instances
    RealID
    Talent overhaul


    MoP
    battle pet system
    AoE loot
    pets/mounts/achievements go account-wide
    cross-realm zones
    New race - Pandaren
    New class - Monk
    Scenarios
    heroic scenarios
    Six world bosses (Galleon, Sha, Oonda, Nalak, Celestials (4), Ordos
    Brawler's guild
    item level upgrades
    faction-tap world bosses, then universal tap world bosses
    New world PvP
    optional farming mini game
    Flex raiding introduced
    Proving grounds
    connected realms
    Arenas improved
    Three BGs (DG/ToK/SSM)
    You are AWESOME! +9000 internetz!

  9. #349
    Mechagnome Razecog's Avatar
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    9/10. Without Timeless it would've easily been a 10/10.
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    When I feel earthquake, my hand automatically go to the dick. I stroke the dick and feel I have sex with the earth. All becoming calm.

  10. #350
    Started WoW from WotLK, story focused gamer, litlle bit of PvE and PvP, likes to level alts, liked Cata's dungeons and Alt progression but Cata was a disappointment.

    Never liked Pandas, i still believe they do not fit but after MoP i do not mind much.
    Not liked the sound of the new talent system, now i think is ok but my micromanaging self wanted more.
    Hated the notion of pet Battles not a nintendo/pokemon fan, after playing with i liked them very much, a nice addition to the game. Hated that i had to heal them all the time so i stopped at level 5. Want to continue though.
    Strongly disliked the dailies, valor and rep gating. Never really liked Timeless Isle.
    Strongly disliked the Scenarios but could be used for story progression as someone here already posted.
    Strongly disliked the quality and quantity of MoP dungeons, many steps back for other expansions.
    Never really liked the Legendary quest mechanics but liked the story.
    Liked questing at Dread Wastes, Klaxxi story was great. Liked Jade Forrest war of vietnam theme.
    The rest of MoP quest were the worst or most boring quests i ve played in WoW. Lorewalker Cho was a great character though and its stories were ok.
    Crafting mechanics has its problems, worst than Cata. Cooking was boring to death. Farm was ok when you expanded it but was like a no fun job after.
    Lore and Story in MoP generally suffered. I am a great admirer of both the chinese and japanese story and culture, MoP was a terrible attempt to imitate. I could see great potential to Mogu as Ultimate villains but was wasted for Garrosh, the worst WoW end-villain to date, imho.
    MoP is the most raid friendly expansion of WoW, enabling a large portion of the community to see more content and that might be its great strength to the casual player (as my self). Coin mechanics for loot show great potential, need some more work.
    PvP as a casual was fun, sometimes you win, sometimes you lose, neither good nor bad.


    In conclusion i think that MoP has its moments but failed on immersion, i was a mediocre expansion. I ve spent much less time than Cata or WotlK.

    P.S. High point of MoP was GhostCrawler leaving Blizz, yet as a Ret Pally i am biased .

  11. #351
    Blademaster
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    9/10!

    i think its the best expansion to this date.

  12. #352
    In my post i completely neglected to mention the garrosh story. probably because i thought it was really corny, and stupid. Sure it was dark and it somehow drew the pandarians in but it just didn't fit with the whole colorful pandaria, and panda race. Stupid imo.

    The worst however was some of the mechanics in the raids with kicking, flying, running across tiles, avoiding attunement (the 1st boss in Hof. was easy but still), tornadoes, running with some debuff. I really didn't like much of the mechanics. Dark animus was cool, horridon was good, but fights like immersus and becoming a bug on paragons is just lame.

    Not difficult or fun imo. but completely stupid. That elegon fight in MSV (the fifth boss) was super cool though.

    All in all the raiding nullified itself for me and all the other crap in MoP kept it around a 5.

  13. #353
    Never cared for the theme or pandas (at least the way they made them look and act). Took away from the atmosphere and feel of the expansion as a whole. It was a good expansion though. Raiding was top notch, they released a lot of content at a great pace and there was lots to do.

    Hopefully we get a return to a more darker, grittier bad ass atmosphere in WoD.

  14. #354
    The Patient Drefan's Avatar
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    Classic > TBC > MoP > Cata / Wotlk.
    I would rate MoP as the second best expansion after TBC, Around 6/10.

    It doesn't come close to Classic and TBC but was a lot better than Cata and Wotlk.
    Only bad thing about this expac was garbage heroic dungeons that felt like the normal ones but with better gear.
    I did enjoy most of the raids, the boss fights seemed unique. Sure it had flaws with bugs etc but was still a lot better than both Cata and Wotlk.
    Last edited by Drefan; 2014-04-23 at 10:37 PM.
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  15. #355
    hmm. it varies from about 3/10 for launch to about 6/10 for later on, dropping to 2/10 in the current content gap.
    To be honest, I'm not sure I'd put it much above, if at all, cata when I look at the two as a whole expansion.

    Cata started great and went pants, MoP started pants and got a bit better.


    I left at the end of cata for a break for the first time, I left MoP early on, and dipped back in occasionally but only for a month here and there.
    In terms of managing to hold my attention, MoP failed hard.

    But thats just me.

    WotLK>>>>>TBC>>>>>>>>>>>>>>Vanilla>>>>>>>cata<>MoP

  16. #356
    TBC was my all time favorite expansion hands down, with vanilla being close 2nd. I REALLY disliked wotlk at the start with the joke naxxramas, but got later good with Ulduar and ICC. Cataclysm start was brilliant and the questzones were amazing (especially uldum imo). Got kinda ruined when everything got nerfed to the ground. Mop was kinda meh, pandas and stuff isn't really my cup of tea, and the legendary cloak for every1 (making it mandatory for any hc progression guild) really killed it.

  17. #357
    Bloodsail Admiral Shadee's Avatar
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    Quote Originally Posted by Kazureus View Post
    This should really be a poll to see the average :]

    For me:

    MoP: 3/10
    Pros:
    - Cataclysm is finally over!
    - emmm ... hmmm... Maybe that Blizzard can now learn on their mistakes ?

    Cons: (random order, they're all terrible)
    - Pandas
    - Asian theme
    - Monks !
    - daily quests
    - awful PvP
    - class homogenization (pushing them further and further from their original design), and still no balance
    - still no reverting the Cataclysm mistakes (Talent Trees being the worst)
    - free epics
    - Looking for Retards (faceroll endgame raids, kill the social aspect of PUGs)
    - making every aspect of the game noob-friendly (effectively limiting the learning curve)
    - pokemon (luckily you can avoid those)
    - Dungeons
    - Blizzard Store
    - did I miss something?
    Pretty much this. A couple more cons though would be the forced dailies and the overall childish theme. Even if WoD isn't very good it will look great after the dogshit that mope is.

  18. #358
    its hard to raid the current addon... well i would say its a 4 /10

    on an technical aspect the game was great. It introduction of challenge modes were a nice idea, the introduction of the flex and the cross realm reading are some technics with can also be usefull in the next expanisons. So it put the corner stone for the next expansion.

    on the game aspect, it's a below-average expansion. The leveling of 85-90 was been inferior to all previous expansions.
    The valley of the four winds has been answered my qustion, how boring can blizzard design a leveling zone...
    It's a good zone for level 5-10 chars bot definitly wrong for an epic character.

    the first daily quest causes horror. The Raids were okay but also below-average. The best thing of pandaria's raids is,
    there is no realy bad raid, on the other hand there is no realy good raid.

  19. #359
    BC > WLK > MoP = Cata.

    Technically expansion was perfect. Practically, lots of things were awful. Class unbalancing reached almost vanilla levels. Lots of content were almost impossible to complete if you were in the wrong spec (i.e. Endless healer's PG for holy priest). Awful CC chains in pvp again reminded me of endless fear back in good old days. Double gated rep rewards. Senceless currency system (up to item upgrades). Classes dumbing down. Shadow word: pain -15% nerfs. Awful set designs. Awful itemization. New talent "system". Even more orcs vs humans crap. Even shorter and easier so-called "heroic" dungeons rewarding even less relevant loot. Lots of stuff.

    If not for kinda perfect heroic raids and flex raiding as a new cool mechanics introduced, it'd be worse than Cata to me, sadly.
    Also, the overall designs of Pandaria locations and the music were godly. Good old Blizz quality level. I'm glad that at least some people in Blizzard still remember how to do wow magic. And even more, special thanks to whoever created the Censer item. Best wpvp fun ever since IoQ

  20. #360
    Herald of the Titans shoc's Avatar
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    I'd give it a 7.5, the raid content was great, PvP wasn't too bad, the aesthetics were really nice, and monks and Pandaren were okay I guess.

    Cons go to the big gaps between raid content and the need to do a lot of dailies early on.
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