No dumb, will never happen
Question for everyone wanting a BM melee spec.
Why the hell would you willingly want to be melee? To willingly give up your ranged for melee is gimping yourself. Melee are terrible in raid content, keep what you have a stay ranged, stay smart.
We're just too far into the game's life to make that jump.
Last edited by Bullettime; 2014-03-07 at 05:42 AM.
Mages never had a pet, then frost got a "guardian" then it became a permanent pet. If you're going to quote me (and "edit" the quote at that), then you could atleast explain your stance.
Hunters might never have had a melee spec (although they did have a few melee abilities), but my point was that classes often get re-designed and not always to the agreement of those playing them.
I think it could be really great, as many people have Quoted "the most iconic Beast Master Hunter in the lore is Rexxar" I mean diving into battle chopping and chomping in a flurry of Claws, Paws and Blades, it could be EPIC!
Those saying “It's dumb”, No it’s not, the concept could be dam cool. But it’s ok, you can relax your panties because it WILL NEVER HAPPEN!!! They will never remove the current BM Model, way too popular as it is, it’s pretty balanced, unique and plays better than it ever has before, oh that and too many people would complain and say intelligent things like “Nar, That’s dumb!”
While I think it would make sense it is just too big of a change to a long established spec. Many people who chose the hunter chose it because of it being a ranged class and it being a pet class. Removing those things messes with the core of the class itself.
Petless hunter is one thing because it is more of a cosmetic change (although one I think that is very important) but melee hunter would be completely changing the role. They would anger too many people, me being one of them. The class and spec have been around for far too long for them to make such a drastic change. Same reason why they'll never make Enhancement a tanking spec.
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Maybe make melle frost mages, melle holy priests etc.. or ranged fury warriors..! Why would anyone want such things? We already chose our classes for a reason, don't mess with us!
I could agree with 4th spec for every class, but ruining existing ones - NO!
I'm sure this is has been said already, but Surv would make more sense for a melee/Ranger spec. In Vanilla/Beta, it was intended as one, and I think before they redid the spellbooks in Cata, all the melee abilities that Hunters had (like Wing Clip and Raptor Strike) were under the Survival tab.
Right now, the three Hunter specs are too similar. Making BM focus more on active abilities that have your pet do things (like Kill Command) would differentiate it, but Surv and MM are still going to be similar. Surv being a melee spec would make it rather different.
The problem, though, is all in abilities. Classes tend to share a lot of abilities, at least, baseline abilities. Hunters have shots. Well, since there's no longer a ranged weapon slot, a melee Surv would have buttons they don't use (Steady Shot, for instance) when they have a melee weapon equipped. And while you can swap weapons in combat, having that as a component of the gameplay, with the way WoW is built and weapon swapping works (it's not an ability, it's a macro/character sheet action), it wouldn't work well as a gameplay function.
But yes, if it was going to happen, Surv would make more sense.
And I do agree with the poster that pointed out how rigid class structures are. There are no melee pet classes really (Undead DKs, maybe?) For the most part, class structures ARE rather rigid. And just moreso over time due to the homogenization and the way they make encounter mechanics force things on the classes (each tanking class has the same basic kit now, likewise healers with the small/medium/large heals, etc.)
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I've advocated for a while for a Rogue "dual wielding pistol" spec. Gunslinger. And, likewise, for a Warrior ranged spec that uses two handers. Rifleman.
I'd be fine with any of these things happening. So it's not bad logic to everyone.
playing as a Rexxar type character would be awesome
but i think there was some twitter post recently how they won't change bm to be a melee type class
No matter how much people complain, the truth is that Hunters are this game's most unique class compared to everybody else. You've got ranged casters and melee fighters so whatever you chose you're either casting spells from distance or looking the boss in the ass and hurting him with weapons.
With hunters you are actually the only one not casting spells or wielding your sword but you have a bow, a gun or a crossbow. So why would you want to be another guy standing behind the boss and looking him in the ass?
I don't get it why people complain and delude themselves with stuff that hunter speccs should and could feel different from one another? You're a ranged sniper first so whether you're pressing explosive shot or kill command doesn't and can't make any difference. It's just a different skill while you're still shooting your bow/gun/xbow so no, hunters specs should never really feel different.
I'll go as far as to say Hunters should really only have one specc since our primary thing is ranged damage and trying to make people feel like we're anything else just because we have a different spec is stupid. Most Hunters are BM/SV anyway because those are the two highest performing specs so basically SV is only a better version of MM and BM is for those who prefer their pets do more damage than them but still want to fire a ranged weapon.
Different hunter specs will never feel the way a druid feels when he goes from melee feral damage to casting in balance spec. We will never know what it feels like to go from DPSing with shadow spells to healing with holy spells like a priest. Or being a DOT warlock with shadow spells or high casting damage with fire spells. We trade our unique play style for having not much different specs from three choices. I'd rather play my hunter that way than being a kind of mage with bow who has one spec for high burst, the other is a CC spec and the other is a raiding spec. That would mean a huge workaround and at least 2 specs would lose most of the traps and other abilities that make you awesome as a hunter in any specc almost.
I don't understand the knee jerk resistance to the Idea of a BM as a Melee Spec. If you think all the specs play the same then making BM a melee spec, since 50% of you damage is in melee range any way, only makes sense. Saying that making BM melee will make us UHDk's is like saying survival makes us Affliction Warlock. Plus the change would make all three specs different thematically BM Melee hunter MM weapon/nature damage Surv dot/fire damage.