I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.
@Dasani: I know that. But even when knowing that it has been said so many times about different games that came before, I'm still very convinced about how well ESO will catch on.
I never hyped any of the other MMOs that released over the past decade, because I'm pretty good at recognizing good and bad games. They weren't very good, although SW:ToR has a stupidly bad reputation, it's actually doing very good right now unlike what people on this forum would want to make you believe. Although I never played it, and I won't, since I don't like Star Wars. But with ESO it's different, and it's only going to be helped because of how old WoW is becoming and how bored people are getting with even the WoW expansions.
ESO is going to be a major hit, once it launches and people start realizing what's going on... they'll come. Currently they're scared to hype up a game, because of the past track record of failed MMOs. They shouldn't be.
Also your beta argument is wrong. Some games, like WoW, have pointless betas in which nothing changes, because Blizzard is a slow company. ZOS however has pushed through several major beta updates over the past few weeks, which vastly improved many aspects of the game with an update speed and dedication that Blizzard never has shown.
Last edited by True Anarch; 2014-03-09 at 11:33 AM.
Removing the sub is the obvious one. Blizzard need to give an incentive to the average player to farm gear, the "real raiders" have raiding and achievements... the rest have LFR. Will this be solved in WoD? I imagine this would help subs or atleast keep current subs sticking around longer.
Lets all go to the Blizz-store, Lets all go to the Blizz-store, Lets all go to the Blizz-store to buy ourselves some treats. Delicious things for geeks, the Pixels can't be beat. The Achievement points are just dandy, them sparkling mounts are quite handy. So Lets all go to the Blizz-store and buy ourselves a treat.
Let's put it this way... The MMOs about to be released in 2014 all formulated multiple solutions and gameplay choices to this problem, and it's probably the main reason why we'll see the casual playerbase leaving WoW in favour of these other games. They won't make you feel as if you're a worthless second-rank character in their world just because you didn't feel like matching up with the raidshedule of the most hardcore guilds -without- taking anything away from their hardcore gamers either.
Say for example, you're a very casual gamer, you only play an hour a day sometimes, more during the weekends or holidays, but slowly you're specializing in your expansive crafting profession, and slowly you're learning to craft unique type epic and legendary gear. Hardcore guilds and others are going to have reason to recognize you for that, since the crafting system is so expansive that they can't possibly do everything themselves and will depend on others. "You're a master-craftsman of legendary daggers? Awesome... we'll trade you an endgame raiddrop for it (since raidloot isn't BoP in our game)." This among many other solutions which also provide access to challenging solo- or public dungeon crawling experiences.
Last edited by True Anarch; 2014-03-09 at 11:47 AM.
Like others have said, remove the sub requirement, but that only serves to increase numbers, not revenue. And as revenue is their concern over raw numbers, they won't do that until the game's basically over anyways.
The gamespot article clearly stated the Super Data estimates as the source, not Riot Games.
Your clear statement is a misquote or writing error and that is clearly proven trough the same article you cited.
You hang yourself up on imaginary straws.
Now until a few moments ago you made best attempt to hide and then deny that it was not revealed or stated by Riot Games or any other credible source.
You lost your credibility.
Last edited by Conscience; 2014-03-09 at 11:53 AM.
I don't think it can really. Blizzard have become pretty slow and stagnant and the next expansion kind of shows this more features are being removed from the game than added.
Oh almost forgot that once you hit exalted with one toon then that rep becomes account wide for if I come back will probably switch mains and its depressing to see all of my hard work on my previous main not displayed on my new as far as reputations go.
Last edited by metatation; 2014-03-09 at 01:28 PM.
Feel like this whole argument is invalid since WoW has never really Been/Felt like for the 1-2 Hour Casual Gaming like you say. Raiding has pretty much always been for the Committed players and not the how u say hardcore raiders since the World First 25 Man/10 man Heroic boss kills are usually down by a handful of guilds. Its pretty simple LFR was made for the casual if they had more time or really cared to commit to a real raiding guild they would. And for the whole (since raidloot isn't BoP in our game) is just stupid ya it must be so hard to actually work for your upgrades / loot and good luck getting people trading you loot before the actually raiding roster if your not part of it lol. + ESO has gotten plenty of hate/Heat over the retarded Paywalls they are putting up on the CE and pre orders ON A SUB BASED GAME people pay for Subs for the Full game not for paywalls. end of rant :P
I don't think ESO is going to kill WoW, but I'd like to see it do well. For the first time in a while we're getting a major MMO release thats trying to do something different than just copying WoW again. So far what I've seen of it looks very interesting.
WoW is in decline, frankly I think it needs to die soon before it brings down the entire MMO market with it.
Free to play will kill the game. So many spam. So many kids.
May I ask, how does it matter to you personally that people lose/gain subs? Is that the reason people play this game?