Nope, objectives and rewards only, then go towards where the map points me. The whole leveling is so boring, I just wanna rush thrugh it as fast as possible really.
Nope, objectives and rewards only, then go towards where the map points me. The whole leveling is so boring, I just wanna rush thrugh it as fast as possible really.
I have to admit I don't on my main character, I'm usually in too much of a rush to level up but I do on alt's. I read nearly everything when I did Loremaster, it took forever lol
Only the first time. After that, I turn autoturnin back on for speedy accepting and completing.
I'll read the first like 10-15 of a zone, if it isn't interesting then I stop.
Only if I need some bit of info on how to finish the quest.
Otherwise I just have jamba autoaccept and auto turn quests in. If the people writing them were that good at storytelling, they wouldn't be writing quest text in a video game.
Depends on the context. If Grand Magister Rommath is telling me about Dalaran being purged and the city becoming a war zone, I'll pay close attention. If Roktar McLogar the farmer is telling me about why I need to find him some boar snouts, yeah, maybe I'll skim it see myself out.
Depends on how I'm leveling too. Zerging through zones with an RaF partner doesn't leave much time for immersion.
Last edited by Zaelsino; 2014-03-08 at 11:16 PM.
Only If it's some kind of epic quest chain or if it's about the main characters. If they are just random "kill 15 of that, collect 3 of this" type quests which you get in every village/city, I don't bother.
Most of the time yes. I read all the text in WotLK because the lore and setting was exciting for me and after that I did the same for the quests I did in Cata and MoP (can't remember if I did it during Vanilla and TBC though)
WoW characters that need/deserve to get killed/punished/otherwise removed from the story: Tirion(dead now), Thrall, Malfurion, Sylvanas(soon?), Jaina, Tyrande
I read all the quests, books, etc the first time. I was pretty annoyed when they removed all of the speech from the vendors, etc rather than just doing the sensible thing of letting players who don't like reading have an option to toggle it off
Yes, I do, always have and always will (I admit, when I'm on my 3rd alt or so, from then on I usually skip the reading since I already know, but I read all quests at least once).
In that context, I agree with you; many of the "kill this, find that" quests are meaningless and repetitive, and I think the first few quests in the Valley epitomize that for MoP.
Also, with the advent of some of the QoL features, like quest tracking and map pinging, there is less of an emphasis on reading quest text for info on where to go, dropping the immersion that much more.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
I did in vanilla, tbc and wotl, couldt care for cata and MoP, will do it again in WoD, wish they would read it outloud in-game when ur "reading" it before accepting
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I used to read quest text because you needed to in order to find out what you were questing for (before the map quest icons). This last expansion, though, I didn't read a single line of quest dialogue and reached max level because idgaf about Mists lore (it was chiefly unrelated to anything prior). The weirdest thing about it, is that one habit bled into every mmo I've been trying. Everyone and their grandmother has quest icons in mmo's which quest text isn't really needed to play the game. However, I firmly believe that adding those icons greatly ruins the immersion and exploration aspect of the game. I would get so lost in RPGs like Final Fantasy and would be enticed to explore in Skyrim (which had icons), but WoW overdid it.