But - imagine this - lotsa people don't want to be on the ground with you. At least not always. You're arguing that other players should stop doing what they enjoy (flying) and do something they enjoy less (riding on the ground) -- for your enjoyment. Do you not see how fantastically egoistical that is?
Lets face it, they won't ever do it, its much easier to just get rid of it entirely than it is to change the system.
I'll say it again, the " We will see what happens after 6.1" is nothing more than a farce at this point. Everything they have been posting on the official forums is them already leaning towards not having it at all. Much like the gated dailies thing, until it smacks them in the teeth and leaves them bloody, they will come up with anything they can to protect that decision.
I think you will see some sub loss from it later in the expansion, as well as tons of people just sitting around in cities not engaged at all. The one thing that might make them take a step back, is when the mount vendor dries up because more and more people will be unwilling to buy a mount that will only be useable one the ground.
They are already losing $20 from me because I am not going to be buying the Digital Deluxe version. Why pay for a flying mount that I can't fly? I already have the version its based from, why do I need to pay for another one that does the same thing?
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
More than half of WoW's player population plays on PVE realms and thus has and wants nothing to do with your world PVP whatsoever. So arguing that flying should be restricted on all server types because of world PVP is completely inane.
I'd be fine with no flying on PVP servers, obviously, since I don't play on one.
I would say it's about time that they put the health of the community and game world over their profits if that were the case. Kill flying mounts and World of Queuecraft. I know I'd much rather have a game where the world is alive and kicking and people are out and about doing things instead of sitting in bloody Stormwind waiting for a queue while semi-afk on their Hearthsteed. Even if it means a million people leave.
Last edited by Perkunas; 2014-03-13 at 10:51 PM.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
It wouldn't be for mine and a lot of other people in this thread. I already spent a ton of time without a flying mount back in Vanilla, just having a ground mount didn't bring anything to my experience at all, unless you want to count the extra time sink as an experience. There is a reason people lusted after flying mounts heading in to TBC.
Wpvp is chaotic, you might have to fend for your life at anytime, that adds a thrill to it all, something you will never experience in a bg or arena where pvp is guaranteed, you cant please everyone, pve and pvp players are to different, and sadly Blizzard for years now took the PvE sheep who clicked wrong on the pvp/pve server choice, now with roles reversed, i will take great pleasure in hunting sheep, knowing Blizzard backs me up fully.
Last edited by mmocdfdf1a8f27; 2014-03-13 at 10:55 PM.
Removing flying will not get those afk people out of the cities. It will produce even MORE people afking in the cities.
I'm all for adding incentive to get people out in the world, but removing flying accomplishes the opposite of that. You have to make getting out of the city enticing, fun, and as comfortable as possible, so that the lazy people will do it, cause hey, most people are lazy. By making it more tedious, NO ONE will leave the city anymore.
Consider this. The lack of flying mounts makes the price of resources higher because of the invested time required in order to farm them. This forces people out into the world to gather on their ground mounts in the hopes of making a solid profit or harvesting the materials required themselves. More people on the ground in the zones vying for resources and fighting over them.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
This could in theory work, if it wasn't for the fact that we're gonna get garrisons that will gather resources for us. So much for immersion and getting people out in the world. The design team is completely contradicting its own statements here.
Still, even if we took garrisons out of the equation -- it would still be less people out in the world, competing for the nodes. Cause if it was the same amount of gatherers as there are now, the prices would be cheap again, wouldn't they?