Originally Posted by
Geish
The game is designed for PvP servers, while PvE is lite version that has all kind of problems, like the world not feeling dangerous or dynamic at all. And like I said few pages ago, financially speaking, 1 PvP player equals to 2-3 PvE only players when you look at the production cost and replayability of the content they need. So theoretically from a business perspective, Blizzard would be better off if players from PvE servers would quit instead of players from PvP servers. So now that we have established that PvP servers actually work with the dynamic and dangerous world vision, and they are financially more lucrative, we can can safely say that not only can you not ignore WPvP, but it is, and will be, one of the key factors when designing WoW going forward.