Originally Posted by
lolalola
The gameplay stays exactly the same but you are stimulated to take a moment for a break, and this is enforced by the game to the player(s). What you do in this break is yours to decide. You wanting to stare at your screen, enjoying the world view, but trying to steer away from the FP path is your decision. There are many, many other options available. So yes, together with always going for the path of least resistance (widely documented by GC and others, but not quite understood by various participants over here) that does make it an improvement.
Grinds are still there, and back then they made sense as there was no other content. Right now, you still do dungeons and garrison invasions and what not. You can also still do a rep grinds. The diff is they are not mandatory anymore, and I consider that a good thing. The only forced grind is the leveling maybe, and the first time you can opt to enjoy it for what it is if you are a casual player. Nothing wrong with that! Facerolling dungeons and scenarios while outgearing them, for VP, that is what got removed. It was terrible for the content, downright disrespectful. There was no challenge involved in it, it was a mindless grind or carry (which is neither fun for those who carry, nor for those who get carried). Moving that to self responsibility and tying it into cache and BoE is better than what it was.
Tuning was well done tho, and the way it works is once you outgear it you can skip certain mechanics. If you really dislike it you can minimize the time you spend on different difficulties. This will increase the amount of wipes which in PuGs isn't acceptable and serious guilds will ask you to do the lower difficulty. Most guilds are not even remotely close to serious. For 99% of the WoW community they can simply skip lower difficulty, or higher difficulty. You don't have to do all 4. Is it better or worse than TBC model? Hard to say, back then you saw the content when your time was due. Some only saw KJ somewhere in WotLK.
It does cost a lot of time, I do like the convenience of having the option and choice to do whatever I like. Fancy pet battles? Go do them. This is as casual friendly as it gets, since I am the filthy casual in that regard.
Sounds more like you are burned out on raiding. WotLK badges were, in hindsight, terrible (at the time, it was quite good). You had to do the dungeon every day, or else! It was improved in Cata with 7 a week. Then it was replaced with a more flexible system with VP but this meant you'd do the easiest content (hc scenarios) and get burned out on that. The VP upgrade system got replaced with garrison cache.
Its quite ironic how you want all these grinds back, and then complain about garrison? Both are there, and pretty much optional now.
Convenience is a balance, saying you got yours why don't I get mine isn't a compelling argument, nor is it contradictory. You don't wanna go to one extreme when it comes to convenience. If the game is too convenient, where players get BiS epics mailed after a week because they are subscribed, and then one shot all the bosses in raid... that sure is... convenient. I understand working hard (ie. grinding) is a good thing, if optional, available in small bite sizes.