The art team does an amazing job, I love the sights and sounds. But the game design on the other hand is probably driven by accountants a lot more than they would ever admit.
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Molten Front didn't have flying either, so keep in mind that almost every world hub that was added in patches has been flightless since Cata. Hardly a new concept.
Interesting and, in my opinion, naive leaps of judgement. How is riding through the world "a bunch of crap"? How is having to actually take part in the goings-on of the world "a bunch of crap"?
This "forcing people to do things" argument is a little ridiculous and old too. We're "forced" to kill raid bosses to get raid-quality loot. What a drag. We're "forced" to click nodes to mine herbs, ore and skin. What a nuisance. We're "forced" to complete quests in order to level.
That's how games like this WORK. It's fundamental. Just because you're used to a certain way doesn't mean it's the only viable and successful way. Jeez.
There is no selling point in the next expansion that hasn't already been in the game or in another game. What do you think Blizzard is doing that will magically pull in more subscribers than it has ever had? You're delusional if you think that removal of a key feature to the game will draw more people than it will lose. You don't know why people quit, and you don't know why people join. So, you can't argue for anyone but yourself, and anecdotal evidence is the worse kind.
How much did people like those patched hubs? All I have seen is people rush to get them out of the way. I'm not convinced that will work when it replaces the entirety of current content. The travel time won't scale well. It will add up very quickly.
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Well sure, if you play a vampire and the mobs can't see you. But not everyone is so lucky. Even lvl 1 lowbies can stun you if you ride through enough.
Last edited by Callace; 2014-04-18 at 12:09 AM.
Heh, it wasn't that much of a problem in Vanilla. Just had to learn how to run through areas without getting dazed. Obviously this is entirely based on how you or I personally feel about it, but I actually do enjoy having to make decisions and stuff based on what's in front of me, not just how many trees to avoid as I fly safely above the entire content provided.
Good I hope they do make us ride ground mounts, players need to see the glory and horror that is adventuring. They need to discover the world instead of swooping down on sh!t and then flying away.
It was the CC plus the change in healing plus the difficulty that required dedicated players who were prepared to wipe and recover for blue gear that got people down. I would spend 2-3 hours in a single instance. It felt like raiding and I quickly burned out.
However, it's usually a combination of things that make people quit. My 25-man raid disappeared so there seemed little reason to stick around given how unpleasant getting the blue gear was.
That will be the result of no-flying. If people despise some other aspect of the game--the change to healing or the new PvP or their class having so many abilities pruned--it will lead to many players quitting.
The big bad boss that we all learned to hate in Warcraft 3 and TFT finally dies ending the epic story that spanned almost 8 years and 2 entirely different genres, classes are drastically changed to the point where some are barely recognized, raid formats are combined and hundreds if not thousands of 25-man guilds shattered because of it. Yeah, I think blaming hard heroics and tier 11 is a fucking cop out on an epic scale.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
If it was driven by accountants they would never suspend flying. Look at how much QQ there's been, and they derive zero profit from it.
If anything this only proves that their design goals are driven by what they believe is best for the game. Whether you personally like it or not.
Most of those 25m guilds were just as happy to transfer to 10m (the design in Wrath forced people into 25m whether they liked it or not, in Cata you could choose the one you actually wanted) and the classes were no more different than they are every expansion.
Sure a big story arc came to a close at the end of Wrath, that's fair enough. I think you're vastly overstating the impact of the other things though.
I quit during Cata because of the 10/25 man bullshit. I watched tons of guilds fold over it. Many tried the "take the best and carry on" and those all eventually folded. This is why I think Mythic is probably one of the best decisions Blizzard has made in the past 5 years.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...