At cap is fine by me and from what I have seen that is what the majority of ppl want in the end. Or even after the first patch which I'm fine with as well. That way everyone spends all their time on the ground lvl ing experiencing the new content which blizzard has spent so much time creating. Once the content has been explored on the ground and lvl cap is achieved I see no reason to continue in that manner.
Except it clearly affected the content. The reason we got flying in cata is because they sold it as an expansion feature (revamping the old world). We've had lead systems designer state he felt flying was a mistake that they just can't take back now, and given what warlords is doing it's evident others feel the same.
Once again, giving someone a game and also giving them the tools to trivialize it is bad design in general. The whole point about games is setting the potential and limits of what the player can do to create engaging gameplay - and before you try the age old argument of "running through mobs isnt engaging" (neither is flying, hint hint) - it takes a lot more thought processing then autoflying over to actually choose your path through and actively avoid patrols to avoid combat in the case of non-tanks. This is also relevant to immersion, as well.
You're also spinning language to suit you, how is bc and mop "only" but wrath and cata listed off? It's 2 vs 2 in expansion count, and MoP is the most recent with non-flying zones, no flying till level cap, and dev's supporting the idea they are trying to turn away from flying slowly because the game isn't built for engaging aerial play.
Maybe because it's 3v1. Druids got flight form at level 68. Flight was never restricted in Outland, the only reason you didn't get it right away is because you just got a mount skill at level 60. Well, in theory anyway. Lots of people never trained it because they couldn't actually afford the 1000g lv60 mounts.
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"
I don't give a fuck. If they thought it was a mistake they shouldn't have included it. Clearly they didn't think it was a mistake BC. They didn't think it was a mistake in Wrath. But oh, somehow Cata changed their minds, yet here we are in MoP with flying, and a world designed to include flying no less! So for being such a big fucking mistake, they certainly didn't act on those feelings. In fact, they actively worked to design the world to include flying.
Frankly this strikes me a a load of shit. Where were the feelings that this was a mistake for the last 8 years? What, was Ghostcrawler twisting their arm and now that he's gone they're free to fix it? Spineless bunch if you ask me. And look: Wildstar, designed almost entirely by ex-Blizzard devs, has flying!
Flying trivializes the world only as much as raid gear trivializes the world or being max level trivializes low-level mobs. The majority of WoW is instanced content, now more than ever, where no-flying has been enforced except in unique instances (Occulus for example or the Malygos raid).Once again, giving someone a game and also giving them the tools to trivialize it is bad design in general. The whole point about games is setting the potential and limits of what the player can do to create engaging gameplay - and before you try the age old argument of "running through mobs isnt engaging" (neither is flying, hint hint) - it takes a lot more thought processing then autoflying over to actually choose your path through and actively avoid patrols to avoid combat in the case of non-tanks. This is also relevant to immersion, as well.
Just like what, every other person in this thread? Did you miss the last 466 pages?You're also spinning language to suit you, how is bc and mop "only" but wrath and cata listed off? It's 2 vs 2 in expansion count, and MoP is the most recent with non-flying zones, no flying till level cap, and dev's supporting the idea they are trying to turn away from flying slowly because the game isn't built for engaging aerial play.
SO MAKE AERIAL PLAY ENGAGING. How fucking complicated is that? Other games do it. Blizzard makes the biggest MMO which brings in some of the biggest income of any game and you're telling me they can't be assed to make the game engaging? Yeah, I don't exactly buy that once our feet are stuck on the ground the game is going to suddenly be made more engaging if the Blizzard Devs are telling us "sorry guys, we can't make flying more engaging, so we'll take it away and suddenly everything else we crap out will be twice as engaging!" Yeah...not buying that load for a second.
Human progress isn't measured by industry. It's measured by the value you place on a life.
Just, be kind.
I'm amazed that are still lunatics that say people complain about no flying pre-cap, when no one gives a shit about flying pre-cap. It's one thing to not be able to fly for like 1 week while you do fresh content and another thing to not fly for 2 years, the second year being completely content dry
That's because you fail at reading I guess.
Reasons to keep flying
- bypass low level mobs that offer no reward or danger
- the ability to fly up and out of harms way should you need to quickly leave your computer, instead of logging out
- the ability to explore places you can't reach on land
- faster more efficient travel from a to b
- the use of mounts you've farmed in the game ad the were intended by design
- Inforces a feeling of accomplishment after you've levelled to max.
Now what reason is their to remove it that I haven't already shot down?
All of those fall under "I want!' .... accomplishment? The only way you feel accomplished is by training flight? None of those reason are universal "better for the game" reasons. They just fall under very personal preference. You can still use those mounts. "Fast" is exactly what Blizzard has stated they want to avoid.
There isn't a single compelling argument for the removal of flight.
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All your arguments fall under "I want!". None of your reasons are universal "better for the game reasons". They just fall under your personal preference. You can still trudge along on the ground like a pleb if you want to 'immerse' yourself.
Blizzard will keep in flying, so it's a moot point. They're a a business after all and they will make the smarter decision in order to keep making money, which is keeping flying.
Human progress isn't measured by industry. It's measured by the value you place on a life.
Just, be kind.
Obviously it's their game, and while we are interested in playing we will voice our opinions. If they keep these changes the lot of us that prefer flying will most likely leave, and whether or not that affects Blizzard enough remains to be seen. The choice is ultimately up to them and I can't be angry for what they want to do with their own game. I'm a little confused and saddened if they do go through with it because I feel that it would be a disastrous business move, but again, they make their own bed and choices.
All we can do is wait and see.
Having a pause Button isn't good for the game??? No seriously... you think it's a great thing to have to log out each time life calls you away from the of momentarily?
Getting to the fun parts is bad for the game, what???
Note your lack of reading skills, I never said fly was the ONLY reason one felt accomplished by hitting level cap....btw.
I have yet to see how it's removal adds any thing to the game, that's beyond fairy tale sand day dreams.
It honestly doesn't improve anything with its removal.
With your logic...
Why don't we just remove mounts entirely, and put a fatigue debuff on run, that way people would not be able to skip ANY content, the world would feel even larger, and more immerse!
That's honestly how ridiculous you all sound.
Last edited by Drytoast; 2014-06-15 at 08:50 AM.