Give me one argument that is not purely subjective.
Last edited by Aeno; 2014-07-04 at 10:20 PM.
Warlocks being overpowered is not relavent and an attempt to cloud the issue. Blizzard have the data and try to balance the game.
Blizzard have tried to balance flying.
They don't allow it in instances.
They have introduced no fly zones.
They ban it with ridiculous reasons at the start of expansions during leveling.
They have to do this because its overpowered.
If they consider it overpowered and harmful to gameplay they may well remove it completely and solve the issue.
The fact that they have sold stupid mounts to the weak willed in the shop may be your saving grace.
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Double LOL? why because you cant understand simple logic.
Flying mounts aren't "OP". They just make the game faster. In other words, devs shit out more content for us and we complete it very quickly. (QUICKLY IF WE ALL PLAY FOR HOURS AND HAVE MAX FLYING THAT IS). Removing it completely is just living in denial.
What issues are caused by flying aside from YOUR PERSONAL degradation of enjoyment? If you don't like flying, DON'T FLY. Rather than pushing your own ideas on others, be a reasonable person and do as you want.
You can call it an attack but I'll call it being honest. I'm not gonna play the little game people play here and let you twist words.
I'll throw this here too from my server the other day. I've seen it mentioned several other times and every single time there are people for it and not anyone against. Again, you're the vocal minority.
Go mention flying in your trade and see what the ratio of people for/against is.
How about I enjoy using flight as an escape in the video game I play, by just using it to visually enjoy the world I am playing in?
How about it helps me connect socially with other people when something is happening in a place a distance away from me, allowing me to efficiently and freely move to that social event in a reasonable time?
How about sitting on a flight path being removed from the world for the duration or taking a portal and skipping that world altogether is not better than what we have in game at the moment?
How about agreeing flight needs to be adjusted, but think removing it altogether is a cop out, shows a lack of innovation in design and a void in creativity in a team you once held in high regard?
Several legitimate reasons. Give them to me? Stop twisting words and prolonging the debate just by evading the point.
More ad homonem attacks. Quadruple lol. Do you even have a point to your posts or are you just spewing garbage in an attempt to get me to bite your bait?
If Blizz made the flying with some CD attached, there still would be people complaining. I can see those threads "Why can't I fly for the entire time and have to make pauses every 5 minutes?"
I think that using ground mounts only allows devs to lead players in a better/proper direction during the questing (you can explore the world simulatenously with the progressing plot) , which expands the overall experience.
I'm not gonna give you points because there are about 600 pages of points in this thread. Not to mention I asked for a point first and got 'what's the reason for removing it'? That's not a point that's ignorance of the other sides points.
Last edited by Brandon138; 2014-07-04 at 10:42 PM.
Triple LOL now is it? and you still cant see the flaw in your logic.
Its not about my personal enjoyment its what the game designers think is good for the game. Issues? Ill repeat them for you - mainly skipping content and reducing gameplay to simple clicking.
And please, not the don't like it don't fly argument.....
Last edited by Aeno; 2014-07-04 at 10:44 PM.
I think that attaching an energy bar to the mount would be interesting. You could fly as long as energy isn't depleted. If the mount was tired, you would just fall down (if the journey wasn't planned properly) and hit the ground eventually.
Probably, but Blizz could make a new craftable item, parachute. Engineers from all over the World of Warcraft could be usable at last.
New market, some cash earned by engis and everyone is happy.
Example: I want to explore mountains/find hidden aesthetics/KNOW the world/Explorer Achievement/Afk in the air where it is safe.
And the parachute idea is neat, except that you will be absolutely fucked and have to wait if you are at max Y coordinate in the air.
Assuming that the WoD isn't much different then the current world we have now (it isn't btw)
Once the content is complete it makes already tedious tasks more so. Unless you like riding through the same zone over and over to get dismounted (yah they added more of those guys) by mobs that pose no threat or challenge.
It makes getting to tasks that are fun, tedious to get. Thankfully there is content you can que for.
Pretty simple it isn't fun.
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More and more it sounds to me like you people don't want an open world game at all. Because traveling through it is kind of the point of it all.
You said about feeling immersed not me so it is you who is being subjective.
You missing the point isn't subjective, believe me - its a reoccurring issue.
Not being able to interact with the world and the world not being able to interact with you is not subjective it is fact. It is the very basis of how the game works and if you hadn't noticed allows you to go AFK with impunity.
Thread summed up real nicely:
Anti-flying: Myriad of educated arguments as to why flying is detrimental to the game as a whole.
Pro-flying: I like flying.
Did I get that right?