I use flying all the time. It's a convenience that I've gottwn used to. However, I wouldn't mind flight being more dangerous or interesting. Just being a convenience that we've all gotten used to doesn't seem like a good enough reason to keep it.
In BC when it was first implemented, I was ecstatic about being able to find caves with hidden rares or loot chests and the like. It didn't happen, obviously, but there WERE areas that you needed flying to get to, such as Skettis and the Ogri'la daily area in Blade's Edge.
THOSE are gopd reasons to keep flight. Gameplay reasons that extend beyond a mild convenience that makes the world less dangerous for those using it.
i hate how they are making such a big thing of this garrison idea its a mmo not a single player game wtf is the point of putting so much time into something no1 else can see when time would be much better spent making something that brings people together to do something, alltho the no flying at all sounds nice cos since cata the world has just got tiny.
Being critical is a burden which some people loves to bear.
Lets just take a step back a second what content do players believe that blizz can provide if they don't allow flying?
IMO stuff definitely has more of an impact if you see it on the ground for the first time, and the world seems larger, but they would get that even if flying was unlocked at max level.
I'll be a bit dissappointed if its just a bunch of jumping puzzles or if they put more rare mobs with rewards in because one guy can't zoom around on his flying mount farming them all as they spawn, I guess they can provide the "fel reaver experience" were you get an audio queue something big and nasty is coming and then panic a bit.
The have 100% stated they will focus a lot on flightpoints and making sure you can travel around the world efficiently and will have failed if it feels annoying and takes too long.
Actually, it's never bothered me to have them not work while leveling. That is a pretty good compromise between taking time to design leveling content to account for flight (see below) and preserving the integrity of the content.I'm not a fan of no flight until 6.1 and then jumping through artificial hoops to get flight back when I've had it before, but it's not a huge deal to me.There is really not much they can really do to limit the power of flying mounts without breaking them in some way. Likely the least confusing way to do it is actually disable them on the latest content in the game, then re-enable them later.
Did you play TBC? Remember Nagrand and the anti-aircraft around towns? And yes, I'd be FINE with the devs fully designing for flying mounts. They SHOULD design for what the players can do. It's silly to have player flight in the game for 3/4 of its lifetime and still complain that you can't design with it in mind.So you would be fine if the devs spent an unknown number of hours and dollars to design weather-based mechanics, air currents, fake ceilings, airborne roaming elite NPCs, a "fuel/energy" resource for flying mounts or any other concept to act as a trade-off for the "godmode" that flying mounts give to players?
There is no trade-off for using flying mounts. They can be used everywhere you can use a ground mount. There is absolutely no trade-off for choosing a flyer over ground, at any time.
As for me getting off my flying mount and using a ground mount - uh, thanks - that basically means that I will be barely able to gather any mining/herb nodes as I watch all the 450%+ fliers swoop and grab them before I can get there. Solid plan, brah.
If the area is flyable and it's not an enemy NPC camp/city - it's like typing /godmode & /noclip.[/quote]
So fly when you gather and don't fly otherwise. But don't fly everywhere and then bitch about flying killing immersion or something. And you know what? That's right, flying has been around for 7 years. Just get used to it.
really? You whine at me that they can't design around flight, then give examples of precisely how they could do it. As for cost? Flying is expensive (and was more expensive before), kind of like your example. Funny, that...Really?
Ever heard of surface to air missiles? RPGs? SAMs?
How about the production and maintenance costs of airplanes compared to land-based vehicles?
Yay, you understand the analogies aren't perfectly precise. You must have passed Logic 101. In case this goes past you, NO analogies are never perfect. That's not their use.
How about how you can't land 99% of the airplanes in the world without a very costly airstrip - which essentially means your example of military based air support is more akin to flightpaths than flying mounts, since air force missions have to start at X and end at Y locations. The real world isn't like Agents of Shield where their jumbojet can just set down in someone's backyard with their magical VTOL engines.
Bad analogy is bad.
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Does that sound bright? Intelligent? To me it sounds idiotic. It would be like designing content outdoors and disabling ground mounts or disallowing the ability to, say, get out of combat.
Last edited by clevin; 2014-03-12 at 06:09 AM.
No flying is fine, just don't make the flight master routes completely retarded.
I very much doubt they would restrict flying totally when one of the main selling points of the collectors edition (or digital-whatever edition) is a Flying Mount!
That would be a very silly move indeed from the marketing team.
I doubt they would remove flying completely. They will probably never do another zone that requires flying.
I really like that they are making it that flying wont be enabled until the first major patch. It's nice seeing people running everywhere and traveling and not just flying over everything.
Also makes world pvp more fun.
Personally, I think flying was one of the worst additions to the game.
You no longer look into distant places and speculate what wonders might await us there.
No incredible vistas designed to be seen from one place.
It shrinks the world, and forces island design on every x-pack, while we could have massive worlds with only parts being accessible, like old Azeroth.
Now everyone is seen that/been there , afk on mount in air while waiting for loot pinata to spawn.
Days of adventuring to hostile territories are gone.
The only reason I wouldn't like no flying is for gathering mats. BUT...Garrisons may sort that with the whole extended tillers' concept. I hope it does. Send companions out to gather mats ala SWTOR and then there is genuinely no need for flying. I'm in.
If there's no flying in 6.1, my wallet freezes solid.
If you're reading this signature, I hope you're having a nice day.
You would see and meet people, every trip could be an adventure, you actually had to do quests instead of flying over and finding the perfect spot to skip everything.
World pvp will be more then flying in and killing them then flying away...
My favorite expansion was Vanilla, Not because of the raiding (though i loved raiding then) or the new amazing features they added to improve the game.
IT WAS COMMUNITY, which the game slowly lost over time since flyings been out, everyone ignores everything in game and just flies above it.
even doing isle on my alt i feel like the servers community is more then sitting in a city, i will sit my character in the isle and end up actually just randomly killing mobs or rares or helping people or censoring people or grouping up with people to kill censors. It's not the same as how people were in Vanilla, but it still feels a lot more closer to having that community then sitting in a city watching people spam LFG or LFM.
It sometimes felt in vanilla you were in an after school special... always getting yourself caught up in these wacky adventures.
And those that think this will destroy gathering proffessions are wrong... start of the expansion materials are overpriced anyways, and the AH wont be flooded with mats, for a low pop server it may cause small issues but with the merged realms that should be solved.
But either way those that say they probably wont play will probably play and probably wont notice no flying a few weeks into it. if you need to get far you sit on your flight path and go do a chore or make food or take a poop. If its close they will have everything designed for ground mounts.
There is no reason to ever reproduce "world pvp", it's basically low levels getting ganked by a group of players, hardly anything fun.World pvp will be more then flying in and killing them then flying away...
Go rated bg if you want to kill players.
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Flying is godmode, provided you just don't try to run through a pile of enemies and tank them. You can't get dazed while flying so basically holding the spacebar down will let you escape at any time - except if it's around an enemy city, where the guards do have abilities to knock you off your flyer.
If you could still get dazed from a flying mount (ala TBC era) and the skies were littered with max level mobs, then flying would have some danger to it - as it is now, if you can fly you are safe and untouchable in 99% of the game world.
When you are in a place that grounds you, you can still summon the flying mount and it will act as a ground mount. A flying mount is a ground mount that can fly, thus ensuring it will always be better in potential than just a ground mount alone.
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As for flying mounts being a "wildly popular feature" - go figure, you hand players the ability to turn off being frustrated with NPCs fly over everything and many like it. I imagine some players would love having the ability to turn off random encounters in other games too, like the Final Fantasy series.
So tell me, if you were designing WoW - what would you do to provide "new challenges" when your playerbase can just hop on their flying mount and fly 120 yards above them?