Originally Posted by
foxHeart
Except that, gee, I don't know, most of the time spent in a zone is mounted up and not on a flight path? And that's where time is being wasted?
Also, it's not about "disliking" WoW, it's ultimately the realization that it's an MMO - you do the same tasks repeatedly. Repetition is the game's nature. So then, why are we getting all riled up about "better" questing? When you're doing things over and over and over and over, does it really matter how "immersive" the game is after a certain point? The first time through on the ground is enough. Why does the tedium need to persist at level cap? Why? For PvP zones, I can completely understand, but all others? Why? Because it's easier on designers, it extends the lifetime of content, and appeals who the players who somehow think the "magic" in WoW will simply magically return if flying mounts are banned.
And I'll see all you "anti-flight" people happily using your mounts the minute 6.1 drops. Toodles!