It's no secret that I prefer my ground mounts. In my own playstyle, I've spent a lot of time collecting mounts for the achievements, but only really use one ground mount and one flying mount. My Paladin's Elekk, and my Iron Protodrake. When needed, I use my flying mount to reach places in all of the current, and prior, expansion(s) and spend the rest of my time as a Paladin, riding from place to place doing much the same thing the pro-flight crowd does. I enjoy Archaeology, and Pet Battles, and spend a couple of hours a week running 10/25 raid content. I'm in no rush to clear anything. Never have been really. So, for the purpose of this discussion, I will place myself on the anti-flight side of the aisle, even though I am not lobbying for its permanent removal, only its temporary withholding until 6.1 or 6.2.
When I look at flying, I see 3 things. Speed, convenience, and freedom. Please correct me if I am wrong on any of these counts, and I will gladly withdraw my statement.
Speed: Flying mounts are popular for their speed. Not everyone has the time they once had to dedicate to a game, and worked to earn/purchase 310% flight speed to spend less time battling ground mobs and more time getting from Point A to B. Flight paths have always been an inefficient means of travel since you spend the entire time either waiting for it to get there, or wishing you could just eject and parachute to your destination. Before it was fixed, it used to be you could log out, and back in, and it would drop you at the very next stop, or take you back to the one you just passed. Getting somewhere fast was ideal. You could outfly your enemies, improve your gathering rates, and have a direct A to B trajectory.
While speed is a fine thing to have, it also hinders a few things. Before flight, you would have to ride through areas where you might aggro someone if you wandered far enough from the main path. Before the power gap between level 60 and 70, most mobs who were within 10 levels still hit pretty hard. Now, at level 90, most mobs are 2 shot, and dead. At level 100, most of the mobs leading to Draenor will be 1 to 2 hits, tops. While it might appear inconvenient, it is hardly notice-able. Now, I know what you are going to say. "Those mobs are trash. They provide no loot, no challenge, and no interest." You're correct, which is why whining about a mob you can one shot is pretty silly. Also, if all of a sudden, you were pulled through a portal, and into a foreign world, you would find yourself in grave danger. On the ground, at level 90, this danger does not exist. Yet.
In Draenor, we've been told the rate of consumption for content needs to be monitored and paced, to provide longer interaction with the content, rather than speeding through it, and demanding more 8 days after the patch. Before the world of nerfs, it used to be we could not even clear CURRENT content, before more was being heaped on us, and what we had not cleared was NOT being nerfed to just blaze through. There was no LFR, LFD, or OQ. We formed groups, we befriended one another, we held one another accountable, and we marched through that opening and kicked some ass. We did not swoop in at 310% speed, hop off a mount, and shoot through the portal. If you had a ground mount moving 100%, and had
Mithril Spurs or
Carrot on a Stick, you were likely moving faster than anyone else. But, when you went from Booty Bay to Light's Hope Chapel the first time, you were either on foot, or on a ground mount. Speed had its limits, and yet we played on. We can do the same in Draenor, and if we listen closely, we can hear the sounds we heard for all those years before we took to the skies.
Convenience: When it comes to flying, convenience is the next big ticket. There is NO fear, at all. You can fly miles above the ground, and never be seen, or hover just out of reach from someone as you mock them before flying away. In the case of the Druid, the convenience is never having to leave bird form to harvest herbs, or quest items. Not only do they move at 310%, but they are a small target, and can hover 3 feet from a mob without any aggro. I rolled a druid for just these reasons. Might as well play to their strong suits. Another convenience is the lack of aggro. Unless you go into 4 specific parts of the game, you can hover in one spot all day long (as long as you keep hitting the space bar to prevent a time out), and never once come back to find yourself dead. Lastly, the escape. Flight is a very convenient method by which to avoid members of the other faction when you yourself are flagged for combat. Odds to great? Or just bad at PvP? No prob. Rezz behind a tree, mount up, and fly off. They will never know.
I remember forgetting to dash up a hillside, or onto a road, or sit down next to a guard before I went AFK. As a stealth class, it was seldom an issue unless something walked right through me, and then I could return to a corpse. Convenience removed the need to play smart. In a dangerous location in Vanilla? Better find a safe spot before I go see what the g/f wants. In a dangerous spot in MoP (or any other expansion)? Mount up, lift off, fly up for 10 seconds, AFK for 10 minutes. Come back and you are still alive. Hardly any effort, or planning. Convenient yes, but also really lazy. We used to get creative about where to AFK. Swim out into the lake (without fish), climb a hillside, run inside a tower, or even do the long hopping pattern to get up onto a rooftop. Now? Mount, fly, AFK. Sad really. Convenience has ruined the player's ability to remember what actual danger feels like. Like the first time you ever heard a Murloc shout, or your first raid when Rag took up your WHOLE SCREEN and you got flung into some deep lava and became an honorary member of the Molten Core swim team. Convenience removes these things, and negates their necessity. I miss playing with people who felt the danger, and would share their favorite AFK spots. For the sake of convenience, we've lost the ability to live out an adventure.
Freedom: This one is probably the biggest of the three. When it comes to flying, you can go anywhere, anytime, and nothing can stop you. You can jump from A to B and enjoy the ability to stop along the way and gather items, battle other pets, kill a rare, or give a friend a lift somewhere in the zone, making you their new hero. Freedom offers all of the fun, and none of the responsibility that riding a ground mount brings. You don't have to avoid aggro, or fly in circles at 280% to reach your destination. You just pick up and go. Plus, you do it all on YOUR time table. To hell with everyone else in this MMO. You have 30 minutes to play. You want to spend 3 minutes flying and 27 minutes playing. Screw them. Let them spend 15 minutes on flight paths and 2-3 hours playing. Their schedule is different than yours, and you just need the freedom to get where you need to go without wasting time or effort, regardless of how big or small that effort might be. This is you playing your game, your way, and they are just not that important.
Freedom is terrific. It can make the entire experience fun... for you. In an MMO-RPG, one of the Ms stands for Multi-Player. In a game with 6.5M (being generous) active subs, and more falling each day until the launch, everyone has the same mentality: "Your idea of fun, and my idea of fun are two different things. We are playing two different games when we log in." You're correct. You are playing your way, and I, to an extent, am playing your way. Myself, and others like me who prefer to use ground mounts, and stay wrapped within the landscape of the zone, have been required at times in the past 8/10 years of this game to use flying mounts. While I spent most of my game time late at night, and still stuck to a ground mount, I was unaffected in my game, or my gathering efforts. Others were not so lucky. In order to compete with bots, and other players for resources, they had to temporarily abandon their ground mount and take to the skies. In further efforts, in order to stay close to, or ahead of, the others, they were required to spend the gold for 310% travel. Had the roles been reversed, people who love flying would be pissed. Well, that time is now. The roles are reversing, and fliers will now feel the strain of having to conform to someone else's play style. The major difference here is, we've been doing it for 8 years without a peep. Pro-fliers have not even BEGUN doing it yet, and they are already raising Caine and threatening everyone at Blizzard and their mother.
So, in conclusion:
I am sorry you are losing your preferred method of travel for a patch, or more (depending on the consensus of the live player environment). Not every Anti-Flier is trying to anger you, or rub something in your face. But just as you want us to acknowledge your opinion on this topic, that door needs to swing the other direction. Some of us have waited 8 years to see the skies clear, and know that all of our competition is surrounding us on the ground. Just like the early days of questing before level 40 when we finally got a horse (or which ever mount you got), there was a calm feeling knowing everyone else in your zone was doing exactly what you were doing, and you were not constantly looking, or taking, to the skies. Now,
for the first time in 8 years, I am
excited about content, and situations which will hearken back to my beginning days when everything was more powerful than me, and lurking just around the corner, with two options: run, or fight.
Now, reaching nearly 900 pages, there is still no desire for Blizz to change their minds. On top of that, in a recent interview this week, Tom Chilton stated that flying would come to Draenor if the consensus were large enough. I think the largest thing driving the pro-flight group is the fear that too many people will either be in favor of flight removal, or indifferent about it, thus letting Blizz know that the vast majority of players don't really care about flying, even if there are players who ONLY care about it. It is a tough spot to be in. I know. Using my ground mount instead of my flying mount for the past 8 years has gotten me a lot of strange looks. Now, for the first time since 2006, I won't have to wonder if someone will swoop out of the sky, steal my ore/herb/rare/NPC/quest item/etc. They will have to run past me, and hope they can kill faster and dump aggro faster than a paladin
19:10 - Talks about flight.