Which is exactly what they should be doing, because they make and design the game, and want us to play it with the vision they intend it be played and experienced.Blizzard chooses for you, indirectly forces you.
This is a good thing.
Which is exactly what they should be doing, because they make and design the game, and want us to play it with the vision they intend it be played and experienced.Blizzard chooses for you, indirectly forces you.
This is a good thing.
I have no real problem not been able to fly while leveling but blocking the flying ability the whole expansion after capping is not my kind of fun. It will be best for them and the players not to implement that.
Dead on ^
Hell, with that blue post all it does is push me farther away from WOW. I can skip this expansion till flying is back. Thats money ill spend elsewhere.
If flying never returns then I'll simply get a new hobby to spend my time and cash on.
In WOW I will not go back to the days of vanilla.
You know what? Fuck it. I'm done. Even Archage has gliders. Not only that they have boats too. Blizzard just isn't trying, plain and simple.
Well, you're technically right - the best way to fix flying and its ability to trivialise gaming combat and the way Blizzard want the game to be played and experienced - is to remove it. Oh hey, there's a new blue post that went up even saying as such.Removing 8 year old features is NOT good game design. FIXING them is.
agreed.
Then that should be up to the player to decide how he wants to tackle open world content. Not blizzard at this point.
They create the constant and you go through it ever how you want. Especially in the open world.
You want to storm the keep. have at it.
You want to stealth in and kill just the boss. All you gamer.
You want to fly in and pick and choose your targets. all you.
You want to RP it. Have at it.
You want to get through it as quickly as possible. Thats the gamers decision.
You want to view every encounter till max level as a speed bump of worthless content and do nothing but raid. Enjoy.
blizzard taking away flying cause they can't be bothered to balance flying or design content with flying in mind shows a massive lack of ingenuity and creativity.
Last edited by quras; 2014-04-26 at 12:22 AM.
Removing flying at this point creates more work for Blizzard, not less. That is one of the big (and amusing) urban myths people like to throw around.
Choice is incredibly beneficial to an RPG, regardless of if you put MMO or SP in front of. It's what Bioware got their asses baked over in regards to Mass Effect 3, the lack of choice. It was their story told the way they wanted to tell it. Well, that's great and all, but I can get the exact same experience for a one-time purchase of 6.99 of any copy of any book, ever. What justifies the 49.99 price tag and 14.99 monthly subscription? Well, I guess we're paying for some fancy graphics, but given the choice, I might prefer to pay Patrick Stewart to come read me my copy of The Hobbit.
A game with choice, options and variety is going to sell much, much better than a linear, railroaded one-time event. What's the incentive to re-roll? You've already seen the game exactly how the devs want you to see it. There is no alternative way to play, there is nothing different you can do next time. Your second to your X^nth playthrough will be exactly the same as your first. What incentive is there for me to keep playing? I've seen it. I'm done.
That is a very, very bad strategy for a game that wants you to keep playing for months, even years on end, and on top of that, to keep PAYING for it. You do not want to design a game that is a one-trick pony.
Human progress isn't measured by industry. It's measured by the value you place on a life.
Just, be kind.
All that works great in the perfect world...We don't live in a perfect world. What sounds good on paper doesn't translate well in the game. People will take the path of least resistance. It's up to Blizzard to establish how they want their game to be experienced and played, and that's exactly what there doing.
The lack of effort and ingenuity is bull shit. Continuing to design around a aspect that hurts the game as a whole and having split focus between ground and flying play is foolish. It's not the way game is supposed to be played and experienced, sooner you get that threw your head the better. If you don't like it, find a new game.
- - - Updated - - -
They are FIXING it. Removing a mistake they made 8 years ago.
Last edited by DarkArchon; 2014-04-26 at 12:37 AM.
My rogue, druid, hunter and mage says I don't give a rats ass what blizzard puts in my way.
I'll skip it.
Flying just allowed everyone to play how they want. Removing flying past max level is something that no one should support. Removing features instead of expanding on them is some pretty flawed design.
My wallet says otherwise as well as all the other flying mounts I have bought and collected over the years.They are FIXING it. Removing a mistake they made 8 years ago.
Not using them in current content at max level that I paid more cash for than any previous expansions is unacceptable.
That mistake you think it is. That mistake was part of the formula that brought WOW to 12 million subs.
Poor story and poor designed content lost them 6 million subs.
Flying is not the problem.
Will make some people unhappy = Will make some people happy. They won't pay any price. This is my opinion here but i believe more people will be happy then unhappy. A majority from what i've seen so far either like it or they just don't care.
- - - Updated - - -
This seems to be a thing that's alluding you. You can't balance flying and ground mounts within the game...Having the same aspects, risks, whatever, you name it. To do so would be a massive undertaking and a lot of develop... In the end wouldn't be worth it. It's either a ground game or it isn't. I know in your world you like to believe ground and flying can live in perfect harmony, be balanced...It can't be. Way to much shit would have to be developed, would be a mess. I know it's easy sitting there in your chair thinking it's a simple fix, easy as pie. It ain't and it's not practical.
IT is bullshit. blizzard general lack of effort and creativity the last number of years has been astounding.
Flying has never hurt the game. TBC and WoTLK would like a word with you.
It wasn't until story and good content turned to crap did we see millions leave. Flying didn't cause that.
Poor story and poorly designed content did.
When content was designed around flying and it was turned into part of the game. Subs have never been higher.
This game has problems but flying is just the scapegoat for the "don't look behind the curtain" charlatan developers that seem to have lost any creative will.
Hell, this whole expansion is a trip down nostalgia lane so blizzard can relive some days of past glories but get this. That cannot be recaptured.
They are going to lose more people than gain.
I love world PVP but the majority of WoW players are:
1. PVE players
2. Do dailies, gathering professions, etc
3. They queue for endgame PVE/PVP
The PVE backlash will be immense.
World PVP is going to be dead in WoD because they are allowing solo queue arena skirmishes which is an experiment to do a solo queue rated arena system IMO.
This is my opinion, contrary to your beliefs I believe more people will be unhappy than happy by the removal of flying as an option. A majority from what I have seen are so far either upset about it, or just don't care.
Speaking only from myself, and not from personal assumptions and beliefs - I already KNOW I prefer being able to fly, to me the game became richer the second they implemented the much sought after flying skill, flying mounts and eventually revamp of the old world into supporting flying. I know this because I started to play WoW at launch all those years back, I DO got something to compare with. A lot of the nay-sayers to flying don't.
Last edited by Incarnia; 2014-04-26 at 01:08 AM.