They have said they are removing flight to "make the world more engaging immersive and dangerous", but in my opinion it is bullshit.
Remove personal flying mounts will have me on flight taxi more. flight taxi have zero engagement, immersion and danger. Removing flight is to slow our content consumption down.
Also I use personal flying mounts to engage in what I'm interested in. Not to avoid the entire world. If I wanted to do that, I would sit in the cities all day, and I don't!
Last edited by Nayaga; 2014-06-18 at 08:16 PM.
That leaves huge areas I will never see because I was not engaged in the game at that time where me flying would keep me entertained enough to go somewhere on my on. Be it going AFK or just rummaging though my inventory, The game graphics are not good enough for me to just watch it while someone else drives me.
It's up to the individual player for immersion and danger and both are very subjective to argue for. What you like and what others like are 2 different things.Personal mount - You said it - engaged when you choose to be usually avoiding engagement imersion and danger as much as possible.
Take TI for instance. That placed sucked when we got it for free, having to pay $50 for it doesn't maker it better when its everywhere.
blizzard can't really accomplish that goal. Nothing is stopping gamers from saying, F-U and skipping most of the open world as they buy a level 90, level on the ground as we always have if not level in dungeons and then move to dungons and raids never seeing the world.As they said, they want to make the world more engaging immersive and dangerous.
Immersion is up to the gamer and blizzard has no control of that.
Assuming you are going to a zone for a reason it will massively increase interaction with other players. It will be up to Blizzard to give you a reason to go there. It will be more immersive because you will interacting in said zone on the ground in an active state for a greater period of time.
Contrast that will flying there, drop down pick up what ever, bugger off.
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During which time, you are out in the world interacting with it and hopefully other players. All interact takes place on the ground.
I like interaction at the gamers pace. Thats why Im on a PVE server most of the time.
You want a forced interaction game and the world revolve around your engagement to it. You might as well leave now because MMos are not built for you.
Apparently he thinks so because that would be so good..... Ugh no if you couldn't read the sarcasm.
Human progress isn't measured by industry. It's measured by the value you place on a life.
Just, be kind.
You are not immersed with anything on a flight taxi. I will use flight taxi to travel since personal flying mounts are being withheld from WoD.
Sadly I can't interact with the world when stuck on a flight taxi. If I had been on my personal flying mount I can swoop down and interact with the world.
Do you get it now?
I Would be happier in a SRPG. Unfortunately almost every major title and even numerous smaller ones in the RPG genre are switching away from creating SRPGs and instead making MMORPGs. ESO, Nevewinter, SWTOR, Final Fantasy, even WoW (originally an SRTS), shit even Sim City went MMO! BioWare/EA is considering it for Mass Effect and I wouldn't be surprised to see them do the same for Dragon Age after Inquisition. The list of previously solo game series turned MMO grows longer ever year. The only genre that remains largely solo are FPS and I hate those. To get my fantasy RPG fix, I'm forced into the MMO genre.
Human progress isn't measured by industry. It's measured by the value you place on a life.
Just, be kind.
Enjoy yourself riding on the ground as gamers ignore you there just as they will in the sky.
You seem to think the ground was some amazing interactive story with every gamers chit-chatting and doing things together.
It has never been that way and never will be. It was not that way since beta vanilla to current MoP and TI. Removing flying will not change that and taking TI into consideration the only time gamers really did interact was to kill something together which flying didn't screw up. If anything, I would have been there to help sooner.
Removing flying is not some great gaming miracle and it will not create this interaction you are dreaming of nor some immersion level you seem to think will happen.
Incorrect. MMos are about the possibility of interaction in a world that does not stop just because you left it.. Not forced interaction.
The game you want is not an MMORPG.
Last edited by quras; 2014-06-18 at 08:27 PM.
That's really your choice at the end of the day, and shouldn't factor in to Blizzards development process. Sure there are plenty of people out there who have played the game through multiple times, and it would absolutely convenience them to be able to face roll fly everywhere, but for the casual explorer, not being able to fly is better for them in the long run. The devs have stated several times they regret flying in the first place, since everyone now gets flying asap and skips all the beautiful content they spent so long working on.
Just stick with it like it used to be, no flying until you've completed the content at least once. I wouldn't argue with that. But if they never allow flying in Draenor, I wouldn't mind.
Again you have selective reading. Many parts of the game are for solo activity, pet battles, archaeology, ore, herbs, skinning, exploring, pet collecting, dailies. fishing and so on. Blizzard created these single player aspects of the game, should we delete these too?