2. What on earth is innovative, dynamic content? You're imagining compromises you want because of lack of flying. There's a very clear red line between developer intentions and execution. The game core mechanic has been the same for 8 years. Combat. Removing flying put people back where they belong. On the ground. Again, their arguments enforce this. You might not agree, because of imaginative scenarios where ground mounts and flying mounts skip the same things. Fallacious thinking.
3. I'll give them the benefit of the doubt. I have no problems waiting, because I'm actually enjoying the game.
Does flying provide a better game? No, it doesn't. It provides a faster paced game. A pace that makes it impossible to create anything remotely steadfast in terms of content approach.
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