Warlock is really fun to play with for duels.
Zen med? You mean the skill that is 100% literally completely and utterly useless in that situation because the damage comes while he's trapped. On top of that, Zen Med breaks on physical damage, which is both a pet and the Hunter himself, so the 90% reduction would be useless at any other point in the fight as well. Their damage reduction talents? You mean Dampen Harm, the skill that only reduces attacks that deal more than 20% of your total health, and only works for 3 attacks, and has a 1.5min CD? And they'll never close the gap against any half decent Hunter. They'll use Flying Serpent Kick, the Hunter will Disengage, the Monk will Roll 2x and then get Conc Shot and slowed while the Hunter kites in circles.
From personal experience I can say, that retri paladin is not counter for ww monk. WW monk will give a hard duel and can beat retri paladin.
If the monk is desperate for a heal, he can always use the pet for chi wave/ energizing brew for spam orbs (its not a whole lot but better than nothing).
Flying serpent kick takes some practice but can be very effective as a gap closer or for creating distance. Monk disarm is also a 40 yard range.
If you can't LoS then the healing is useless you'll just get torn apart through it, it's nowhere near enough to help you unless you can hide for a while, and on top of that it still doesn't help you actually catch the Hunter. Flying Serpent Kick is useless against anyone with half a brain, and Disarm is helpful for a few seconds but you still won't actually catch up.
Conc Shot, Scatter, Freezing Trap, Wyvern, Explosive Trap, Disengage is 6 skills to keep you at range, compared to Roll x2, Flying Serpent Kick, and Paralysis to let you catch up. So not counting pets, you still have less gap closes than he has gap creators.
If a Monk wins a duel against a Hunter it's because the Hunter was absolute garbage, no other reason. In arenas it's different, but in duels it's impossible for a Monk to win unless the Hunter is either AFK or playing with one hand. Simple as that.
You seem to be contradicting yourself here.
Monks have plenty of gap closers and once they see you pop your CD's, ToK. Simple as though. The monk still has other CD's to eat you.
You seem to trivialize how easy it is to take down a monk, but like others -- I question your seriousness. This isn't to say a hunter can't -- you just seem to pawn it off as it's super easy, which it isn't -- and as such I question your experience. Monks are not as easy to take down as you seem to imply them to be.
Monks have 3 gap closers, 2x Roll, Flying Serpent Kick and Paralysis. Hunters have 6 skills to create distance, Explosive Trap, Scatter Shot, Wyvern Sting, Freezing Trap, Disengage, and Concussive Shot, plus a pet CC depending on the pet, but even without it they'll be fine. So your "plenty" of gap closers don't seem to be anywhere near enough. And if ToK does anything to you then you're just retarded, sure it's 8 seconds where the Monk takes no damage, but you can just Deter 2x and he does no damage to you either, and then Disengage and walk away from him.
I'm trivializing it in this situation, because it's absurdly trivial. Even the dumbest of Hunters will beat a Monk in an open duel. It truly is that simple. Monks are very easy to take down when they can't hit the target because they can't generate Tigerseye Brew and can't heal for very much without it. To try and say otherwise just shows ignorance, pretty sure I've explained multiple times why Hunters completely destroy Monks, and all anyone can seem to say is "Monks have mobility!!!" or "Monks can healz!!!" neither of which are in any way relevant and I've countered both of those things already. Getting bored.
The Hunter <> WW Monk quarrel has gone too long now. Post Images of how you won a Duel on either of those vs the other and also won Gold form that Duel or your arguments are irrelevant.
you are joking right?>Hunter is hardcountered by boomkin/demo/affliction/elemental.
Hunter is by far the best class in duelz right now!! The constant "second wind" heal its just tooo strong without battle fatigue, + the CS and disengage heal there is no chance a dot class will ever kill a hunt in duelz unless as some dude mentioned abovethe hunt has downzshaman has Shamanistic Rage for 2nd deep making it uselss, if u blank silence him he will heal to full and the fact that he can dot both mage and water ele means loads of instan lava bursts, so shamy actually hard counter mage.Not really you deep them they trinket then you wait and silence + deep them with orb and icicles
uh... in cata seasion 11(last) when rogue legendary daggers and good trinkets were availible, the best rogue of my server (aegwynn EU, alliance) duelled against some feral in front of sw.
He used houses to los and every trick he knows.
He lost all duells while the feral admitted the rogue played way better than him.
So, now with rogues at a weakened state(i play one and feel they are ok now, but seasion11 was their highest peek) you consider a rogue, actually a counter to a feral? Seriously? fairy fire anyone?
I tell you its even hard to catch a feral with burst of speed, i tried it once the dude is so fast its unreal while his hots are ticking. Rogues don't kill ferals, and frost mages will deal with them too - as well as monks.
WW monks are by very far the strongest spec in duels no competition here. Few in numbers yet and some do not know how to play, but try duel one who knows his stuff. That retarded dmg, selfheal and mobility is enough to kill anything very easily in duells with the right gear and xp.
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Last edited by Tyrannica; 2014-03-13 at 12:37 PM.
Spriest here...and losing aint a option so i rarely lose in duels.
But honestly just go easy and go for ww/feral.
Last edited by Alanar; 2014-03-14 at 08:09 PM.
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It depends on what type of duels you are talking about.If everybody is terrible then its easily hunter because when the whole skill curve is low the easiest to play usually wins out and I would put warrior as a close second (remember i said everybody is terrible) because warrior dmg is so absurd and faceroll and the defensives they have are just as dumb.
Now if everybody that is dueling is a skilled player then the easy answer is rogue since they can control the duel however they see fit and reset and open when they want to and a close second is ww monk due to their insane amount of stuns and burst dmg during these stuns and imba self healing (which is one reason Blizzard already said they are nerfing healing spheres).
p.s. I would also like to add Demo locks to the skilled duels because they are very strong against ranged classes and even stronger against melee classes.They would come in at a very respectable 3rd place.
Here come the Irish.