Groups. From day one Blizzard has tried to throw us together into as large of groups as they could. Guilds. 40 man raids. Large group quests. Faction raids. Alterac Valley. And why not? It is an MMO after all. Most of it works well and does not present a problem. But does it work as well as it used to? All you seem to see anymore is rudeness and hostility. LFR is practically a nightmare, and that might be putting it kindly. Even LFD has made 5 manning almost unbearable. I can't help thinking that when i que for an LFR or even an LFD that I'm just jumping on a treadmill and it's more an excercise routine than the fun time it's supposed to be. Other than the yelling, complaining, rudeness, and hostility you see in these environments, there is hardly any comradery or cooperation these raids and dungeons were originally supposed to foster. And where is the fun? I cringe to do these activities, but feel forced into doing them, for progressions sake.
Even guild raiding is not what it used to be. It seems the hostility has carried over here as well, though admittedly not near the same level. What's with the "dude you don't have the latest addon, we're going to have to replace you" or "dude your dps sucks, it should be more like mine" or "dude all I do is die because you suck at healing". Unless you are a realm first type of raiding guild why all of the rudeness? As long as the underperforming member is a likeable guy and is genuinely making an effort, and you are beating bosses, albeit somewhat painfully, why not try some encouragement? For example, maybe suggest changing roles, or maybe his computer is just too slow, or maybe he just doesn't have the natural inclination for this kind of game. You like him and you are still making progress. Is that not good enough? Are we not here for fun first and foremost? Is it ok to throw, supposedly a friend, under the bus?
Hostility. Rudeness. Every day it is becoming more and more the norm, instead of the exception it used to be. Is it the game? Is it this generation of people? Am I seeing things that are not there? Regardless, the age old adage of "if you throw a bunch of people together there are going to be problems" is true. Logistics, pure and simple.
To that end, why force us to be in large groups? Yes I know I am not literally forced to play in large groups, but for progressions sake I feel I must. Why not encourage smaller, more intimate grouping composed of people we really like and choose, not in replacement of large groups, but an option to them? Make the content competitive in difficulty and in rewards. Would you partake in this kind of activity if it were offered?