I think, and I could be wrong, that the 16 slotter isn't even counted as like, a bag? It's like.. the bank almost. it's just.. space thats there.
i dunno, It's not that big of a deal, but It would be nice if it was upgradable, even if you couldn't upgrade it as an item you know, like a cloth turn in or something
turn in 300 x netherweave and it goes to 18 and so on and so forth.. till it gets to 28. making the top tier requirements cost a fair few of that tailor cloth.
this could be doable through a quest
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They have told everyone why. They have worked out how to do it but at the risk of to many people losing what ever they had in those bags. The WoW community is full of mad people and could you imagine how angry they would get if they lost what they had in there bags.
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They've stated in the past that the backpack is hard coded into the game, so if they try to change it can easily break the game, so even more coding will be required on top of that.
Not always worth the hassle just to give you some extra space in that backpack. They've opted for other solutions to the storage problem instead, like making a toy box, mount and pet tabs, etc.
Last edited by Frozen Death Knight; 2014-03-14 at 11:45 PM.
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i dont even see the issue with bagspace. you have SOOOOO much these days.
i never run out of bagspace and i have 2 full ofsets with me and about 2/3 of my bank filled with transmoggear.
and still i have enough space to buy tons of mats for crafting.
i dont know what crap you would ever want to carry all the time to fill 100+ bagslots all the time.
it stoped being an issue with cata.
the only thing that might fill up your bags is if you would want EVERY look for transmog, but that seems ridiculous.
and to fix that bagspace"program" you need a system like in d3 where you unlock the looks but dont have to have the item.
Couldnt they just increase the size instead of removing the bag? Seems more common sense to me
Item storage's principle is most likely based upon an SQL like database, therefore (in theory) it would be really easy to backup the values in everyone's backpacks. Once a change is in place (hard-coding the value of the # of bag slots from 16 to let's say 32), or even replacing the original code with a dynamic slot (like the other backpacks) and reserving a flexible amount of fields in the database to reflect that, the values of the items could easily be set back in the new slots, or fields if you may.
But personally I wouldn't change the backpack myself if I were Blizz, since the system may be dated, but it's not broken. Also with the changes coming to vanity items, possibly tabards and hopefully transmog as well, it just shouldn't be necessary.
You are a programmer? Are you a warcraft mmo programmer? Have you ever coded a MMO game that has nearly ten years worth of code? If not I would argue that you have no eff'n clue what you are talking about or even know what the process would entail.
Your corporate greed conspiracies are just conspiracies and the reasons why they cant do it are the reasons why they can't do it. Blizzard has never been afraid to tell us that something is just not worth the cost of doing.
Guild Charters are the only example I can think of where the main bag is treated inherently differently. At least way back when I used one (and assuming they're still in the game), they would flat out not work if you used it from any bag except your main backpack. You didn't get an error at the time either. I remember explaining that one to a lot of people in general chat.
If the hunter's melee weapon slots, as well as the warrior's range slot, the caster's wand slot and select classes' relic slots could be 'disabled'they could probably do the same for bags as well:
Prevent the old backpack from storing new items -> create a 5th bag slot with a free netherweave bag -> move items from backpack to 5th bag -> make backpack inaccessible and unresponsive to 'open backpack' and 'open all bags' -> set 5th bag slot in backpack space visually.
But like I said before, I don't see the added value of it with the oncoming changes